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edit.cool math games: Math with Bad Drawings Ben Orlin, 2018-09-18 A hilarious reeducation in mathematics-full of joy, jokes, and stick figures-that sheds light on the countless practical and wonderful ways that math structures and shapes our world. In Math With Bad Drawings, Ben Orlin reveals to us what math actually is; its myriad uses, its strange symbols, and the wild leaps of logic and faith that define the usually impenetrable work of the mathematician. Truth and knowledge come in multiple forms: colorful drawings, encouraging jokes, and the stories and insights of an empathetic teacher who believes that math should belong to everyone. Orlin shows us how to think like a mathematician by teaching us a brand-new game of tic-tac-toe, how to understand an economic crises by rolling a pair of dice, and the mathematical headache that ensues when attempting to build a spherical Death Star. Every discussion in the book is illustrated with Orlin's trademark bad drawings, which convey his message and insights with perfect pitch and clarity. With 24 chapters covering topics from the electoral college to human genetics to the reasons not to trust statistics, Math with Bad Drawings is a life-changing book for the math-estranged and math-enamored alike. |
edit.cool math games: How Not to Be Wrong Jordan Ellenberg, 2014-05-29 A brilliant tour of mathematical thought and a guide to becoming a better thinker, How Not to Be Wrong shows that math is not just a long list of rules to be learned and carried out by rote. Math touches everything we do; It's what makes the world make sense. Using the mathematician's methods and hard-won insights-minus the jargon-professor and popular columnist Jordan Ellenberg guides general readers through his ideas with rigor and lively irreverence, infusing everything from election results to baseball to the existence of God and the psychology of slime molds with a heightened sense of clarity and wonder. Armed with the tools of mathematics, we can see the hidden structures beneath the messy and chaotic surface of our daily lives. How Not to Be Wrong shows us how--Publisher's description. |
edit.cool math games: Math You Can Play Combo Denise Gaskins, 2015-08-19 Math Your Kids WANT to Do. You’ll love these math games because they give your child a strong foundation for mathematical success. By playing these games, you strengthen your child’s intuitive understanding of numbers and build problem-solving strategies. Mastering a math game can be hard work. But kids do it willingly because it’s fun. Math You Can Play Combo features two books in one, with 42 kid-tested games that offer a variety of challenges for preschool and school-age learners. Chapters include: • Early Counting: Practice subitizing — recognizing small numbers of items at a glance—and learn the number symbols. • Childhood Classics: Traditional folk games invite the whole family to enjoy playing with math. • Number Bonds: Build a mental picture of the relationships between numbers as you begin to explore addition. • Numbers to One Hundred: Develop mental math skills for working with larger numbers. Practice using place value, addition, and subtraction. • Mixed Operations: Give mental muscles a workout with games that require number skills and logical thinking. • Logic and Probability: Logic games sharpen inductive and deductive thinking skills, while games of chance build an intuition for probability. Math games prevent math anxiety. Games pump up your child’s mental muscle, reduce the fear of failure, and generate a positive attitude toward mathematics. Parents can use these games to enjoy quality time with your children. Classroom teachers like them as warm-ups and learning center activities or for a relaxing review day at the end of a term. If you are a tutor or homeschooler, make games a regular feature in your lesson plans to build your students’ math skills. So what are you waiting for? Clear off a table, grab a deck of cards, and let's play some math! |
edit.cool math games: Android: Game Programming John Horton, Raul Portales, 2016-09-26 Extend your game development skills by harnessing the power of Android SDK About This Book Gain the knowledge to design and build highly interactive and amazing games for your phone and tablet from scratch Create games that run at super-smooth 60 frames per second with the help of these easy-to-follow projects Understand the internals of a game engine by building one and seeing the reasoning behind each of the components Who This Book Is For If you are completely new to Java, Android, or game programming, this book is for you. If you want to publish Android games for fun or for business and are not sure where to start, then this book will show you what to do, step by step, from the start. What You Will Learn Set up an efficient, professional game development environment in Android Studio Explore object-oriented programming (OOP) and design scalable, reliable, and well-written Java games or apps on almost any Android device Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds Implement basic and advanced collision detection mechanics Process multitouch screen input effectively and efficiently Implement a flexible and advanced game engine that uses OpenGL ES 2 to ensure fast, smooth frame rates Use animations and particle systems to provide a rich experience Create beautiful, responsive, and reusable UIs by taking advantage of the Android SDK Integrate Google Play Services to provide achievements and leaderboards to the players In Detail Gaming has historically been a strong driver of technology, whether we're talking about hardware or software performance, the variety of input methods, or graphics support, and the Android game platform is no different. Android is a mature, yet still growing, platform that many game developers have embraced as it provides tools, APIs, and services to help bootstrap Android projects and ensure their success, many of which are specially designed to help game developers. Since Android uses one of the most popular programming languages, Java, as the primary language to build apps of all types, you will start this course by first obtaining a solid grasp of the Java language and its foundation APIs. This will improve your chances of succeeding as an Android app developer. We will show you how to get your Android development environment set up and you will soon have your first working game. The course covers all the aspects of game development through various engrossing and insightful game projects. You will learn all about frame-by-frame animations and resource animations using a space shooter game, create beautiful and responsive menus and dialogs, and explore the different options to play sound effects and music in Android. You will also learn the basics of creating a particle system and will see how to use the Leonids library. By the end of the course, you will be able to configure and use Google Play Services on the developer console and port your game to the big screen. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Learning Java by Building Android Games by John Horton Android Game Programming by Example by John Horton Mastering Android Game Development by Raul Portales Style and approach This course is a step-by-step guide where you will learn to build Android games from scratch. It takes a practical approach where each project is a game. It starts off with simple arcade games, and then gradually the complexity of the games keep on increasing as you uncover the new and advanced tools that Android offers. |
edit.cool math games: Let's Play Math Denise Gaskins, 2012-09-04 |
edit.cool math games: Learning Java by Building Android Games John Horton, 2015-01-29 If you are completely new to either Java, Android, or game programming and are aiming to publish Android games, then this book is for you. This book also acts as a refresher for those who already have experience in Java on another platforms or other object-oriented languages. |
edit.cool math games: Addition & Subtraction Denise Gaskins, 2015-04-20 Prevent math anxiety — by playing games! You’ll love these math games because they give your child a sturdy foundation for understanding addition and subtraction. Help your child learn mental flexibility by playing with numbers, from basic math facts to the hundreds and thousands. Logic games build strategic thinking skills, and dice games give students hands-on experience with probability. Addition & Subtraction features 23 kid-tested games, offering a variety of challenges for elementary-age students. Chapters include: • Tens and Teens: Master the concept of number bonds — the relationship between a whole number and the parts that combine to make it — and build a logical foundation for future math. • Numbers to One Hundred: Develop mental math skills for working with larger numbers. Practice using place value, addition, and subtraction. • Mixed Operations: Give mental muscles a workout with games that require number skills and logical thinking. • Logic and Probability: Logic games sharpen inductive and deductive thinking skills, while games of chance build an intuition for probability. Math games protect your child from math phobia. Games pump up your child’s mental muscle, reduce the fear of failure, and generate a positive attitude toward mathematics. Parents can use these games to enjoy quality time with your children. Classroom teachers like them as warm-ups and learning center activities or for a relaxing review day at the end of a term. If you are a tutor or homeschooler, make games a regular feature in your lesson plans to build your students’ math skills. So what are you waiting for? Clear off a table, grab a deck of cards, and let's play some math! |
edit.cool math games: Procedural Content Generation in Games Noor Shaker, Julian Togelius, Mark J. Nelson, 2016-10-18 This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence. |
edit.cool math games: Essential Mathematics for Games and Interactive Applications James M. Van Verth, Lars M. Bishop, 2008-05-19 Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction. |
edit.cool math games: Edutainment Comes Alive! William P. Mann, 1994 Users are guided through the wonderful world of edutainment by exploring the field of educational and entertainment software. This book also discusses basic features and explains how to upgrade a PC for edutainment use. -- Extensive coverage of edutainment titles that are available, their features, and how to get them up and running -- Examines the features of edutainment software, including reference, entertainment, and game titles -- CD-ROM features over 500 MB of demos and playable games |
edit.cool math games: Apple Game Frameworks and Technologies Tammy Coron, 2021-05-11 Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (tm). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer |
edit.cool math games: Game Theory and Strategy Philip D. Straffin, 2023-01-06 This book is an introduction to mathematical game theory, which might better be called the mathematical theory of conflict and cooperation. It is applicable whenever two individuals—or companies, or political parties, or nations—confront situations where the outcome for each depends on the behavior of all. What are the best strategies in such situations? If there are chances of cooperation, with whom should you cooperate, and how should you share the proceeds of cooperation? Since its creation by John von Neumann and Oskar Morgenstern in 1944, game theory has shed new light on business, politics, economics, social psychology, philosophy, and evolutionary biology. In this book, its fundamental ideas are developed with mathematics at the level of high school algebra and applied to many of these fields (see the table of contents). Ideas like “fairness” are presented via axioms that fair allocations should satisfy; thus the reader is introduced to axiomatic thinking as well as to mathematical modeling of actual situations. |
edit.cool math games: Winning Ways for Your Mathematical Plays Elwyn R. Berlekamp, John H. Conway, Richard K. Guy, 2018-05-08 This classic on games and how to play them intelligently is being re-issued in a new, four volume edition. This book has laid the foundation to a mathematical approach to playing games. The wise authors wield witty words, which wangle wonderfully winning ways. In Volume 1, the authors do the Spade Work, presenting theories and techniques to dissect games of varied structures and formats in order to develop winning strategies. |
edit.cool math games: Programming Video Games for the Evil Genius Ian Cinnamon, 2008-03-30 IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES! Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs! In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer. Illustrated instructions and plans for an awesome mix of racing, board, shoot 'em up, strategy, retro, and puzzle games Gaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skills An interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globe Removes the frustration-factor-all the parts you need are listed, along with sources Regardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease, such as: Radical Racing Screen Skier Whack an Evil Genius Tic-Tac-Toe Boxing Snake Pit Space Destroyers Bomb Diffuser Trapper Oiram Java Man Memory Ian Says |
edit.cool math games: The Daily 5 Gail Boushey, Joan Moser, 2014 The Daily 5, Second Edition retains the core literacy components that made the first edition one of the most widely read books in education and enhances these practices based on years of further experience in classrooms and compelling new brain research. The Daily 5 provides a way for any teacher to structure literacy (and now math) time to increase student independence and allow for individualized attention in small groups and one-on-one. Teachers and schools implementing the Daily 5 will do the following: Spend less time on classroom management and more time teaching Help students develop independence, stamina, and accountability Provide students with abundant time for practicing reading, writing, and math Increase the time teachers spend with students one-on-one and in small groups Improve schoolwide achievement and success in literacy and math. The Daily 5, Second Edition gives teachers everything they need to launch and sustain the Daily 5, including materials and setup, model behaviors, detailed lesson plans, specific tips for implementing each component, and solutions to common challenges. By following this simple and proven structure, teachers can move from a harried classroom toward one that hums with productive and engaged learners. What's new in the second edition: Detailed launch plans for the first three weeks Full color photos, figures, and charts Increased flexibility regarding when and how to introduce each Daily 5 choice New chapter on differentiating instruction by age and stamina Ideas about how to integrate the Daily 5 with the CAFE assessment system New chapter on the Math Daily 3 structure |
edit.cool math games: Puzzle Ninja Alex Bellos, 2018-07-10 In his travels to Japan, author Alex Bellos set out to uncover the world's brightest puzzle inventors, puzzle masters, and origami experts so he could bring a new batch of logic puzzles for anyone hankering for something beyond Sudoku. In Puzzle Ninja he presents more than 200 puzzles to solve—rated easy to excruciating—including 20 new types of original, hand-crafted puzzles, like Shakashaka and Marupeke. With clear instructions, helpful tips, and anecdotes about the puzzles and their creators, this is an entertaining read and an exciting collection of the newest, best, and most addictive Japanese logic puzzles. |
edit.cool math games: Learn to Program with Small Basic Majed Marji, Ed Price, 2016-04-16 Small Basic is a free, beginner-friendly programming language created by Microsoft. Inspired by BASIC, which introduced programming to millions of first-time PC owners in the 1970s and 1980s, Small Basic is a modern language that makes coding simple and fun. Learn to Program with Small Basic introduces you to the empowering world of programming. You’ll master the basics with simple activities like displaying messages and drawing colorful pictures, and then work your way up to programming games! Learn how to: –Program your computer to greet you by name –Make a game of rock-paper-scissors using If/Else statements –Create an interactive treasure map using arrays –Draw intricate geometric patterns with just a few lines of code –Simplify complex programs by breaking them into bite-sized subroutines You’ll also learn to command a turtle to draw shapes, create magical moving text, solve math problems quickly, help a knight slay a dragon, and more! Each chapter ends with creative coding challenges so you can take your skills to the next level. Learn to Program with Small Basic is the perfect place to start your computer science journey. |
edit.cool math games: Learn Unity 2017 for iOS Game Development Allan Fowler, Philip Chu, 2017-11-24 Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer. You'll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue. Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 5 for iOS Game Development has exactly what you need. What You'll Learn How to include iAds How to integrate Game Center leaderboards and achievements How to profile and optimize performance Who This Book Is For iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices. |
edit.cool math games: The Family PC Guide to Homework Gregg Keizer, 1996-09-05 An informative guide written for parents of children ages 3 to 15 offers software reviews; covers such topics as reading, math, geography, history, science art, music, and languages; and contains a CD-ROM with product demos and computer tips for researching on-line. Original (All Users). |
edit.cool math games: Measurement and Evaluation in Teaching Norman Edward Gronlund, 1981 |
edit.cool math games: Basic Internet O.H.U. Heathcote, 2000 An introduction to Internet access and email for primary and secondary schools, using Microsoft Internet Explorer and Outlook Express. Contains advice and additional material for teachers, and photocopiable worksheets for each chapter. |
edit.cool math games: Windows Mobile Game Development Adam Dawes, 2010-08-04 This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET. You will be walked through every aspect of developing for the Windows Mobile platform—from setting up your development environment for the first time to creating advanced 3D graphics. Finally, you’ll learn how you can make your applications available to others, whether distributing for free or selling online. Using extensive code samples throughout, you’ll gather all the information needed to create your own games and distribute them successfully for others to enjoy. Aimed primarily at C# developers, almost everything in the book can be used in VB .NET too. For those areas where this is not the case, workarounds are suggested so that VB .NET developers are still able to use the techniques described. |
edit.cool math games: HTML5 Games: Novice to Ninja Earle Castledine, 2018-02-15 This book will teach you how to create awesome video games. Games from scratch. Games that run cross-platform, in web browsers, and on phones. Games filled with dynamic sound and music. Games overflowing with impressive visual effects. Fun games. More importantly, this book will teach you how to think about making games. You'll learn to analyze and dissect games; to understand what it is that makes great games great. By the end of the journey you'll have all the knowledge and tools needed to produce engaging, polished products that people will love to play. What's inside? Learn the basics: game loops and input Draw graphics on the screen using Canvas Add amazing sound effects and music using the Web Audio API Develop several fun games: a platformer, a shoot ‘em up, a dungeon crawler, and a physics-based game Create your own JavaScript game library Jazz up your game up with juice: screen shakes, particle effects, and more |
edit.cool math games: Byte , 1989-04 |
edit.cool math games: PC Mag , 1984-06-26 PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology. |
edit.cool math games: Control Theory And Related Topics: In Memory Of Professor Xunjing Li Shanjian Tang, Jiongmin Yong, 2007-09-27 Xunjing Li (1935-2003) was a pioneer in control theory in China. He was known in the Chinese community of applied mathematics, and in the global community of optimal control theory of distributed parameter systems. He has made important contributions to the optimal control theory of distributed parameter systems, in particular regarding the first-order necessary conditions (Pontryagin-type maximum principle) for optimal control of nonlinear infinite-dimensional systems. He directed the Seminar of Control Theory at Fudan towards stochastic control theory in 1980s, and mathematical finance in 1990s, which has led to several important subsequent developments in both closely interactive fields. These remarkable efforts in scientific research and education, among others, gave birth to the so-called “Fudan School”.This proceedings volume includes a collection of original research papers or reviews authored or co-authored by Xunjing Li's former students, postdoctoral fellows, and mentored scholars in the areas of control theory, dynamic systems, mathematical finance, and stochastic analysis, among others. |
edit.cool math games: Control Theory and Related Topics Shanjian Tang, Jiongmin Yong, 2007 Xunjing Li (1935OCo2003) was a pioneer in control theory in China. He was known in the Chinese community of applied mathematics, and in the global community of optimal control theory of distributed parameter systems. He has made important contributions to the optimal control theory of distributed parameter systems, in particular regarding the first-order necessary conditions (Pontryagin-type maximum principle) for optimal control of nonlinear infinite-dimensional systems. He directed the Seminar of Control Theory at Fudan towards stochastic control theory in 1980s, and mathematical finance in 1990s, which has led to several important subsequent developments in both closely interactive fields. These remarkable efforts in scientific research and education, among others, gave birth to the so-called OC Fudan SchoolOCO. This proceedings volume includes a collection of original research papers or reviews authored or co-authored by Xunjing Li''s former students, postdoctoral fellows, and mentored scholars in the areas of control theory, dynamic systems, mathematical finance, and stochastic analysis, among others. Sample Chapter(s). Part 1: A Tribute in Memory of Professor Xunjing Li on His Seventieth Birthday (112 KB). Contents: Stochastic Control, Mathematical Finance, and Backward Stochastic Differential Equations: Axiomatic Characteristics for Solutions of Reflected Backward Stochastic Differential Equations (X Bao & S Tang); A Linear Quadratic Optimal Control Problem for Stochastic Volterra Integral Equations (S Chen & J Yong); Stochastic Control and BSDEs with Quadratic Growth (M Fuhrman et al.); Unique Continuation and Observability for Stochastic Parabolic Equations and Beyond (X Zhang); Deterministic Control Systems: Some Counterexamples in Existence Theory of Optimal Control (H Lou); A Generalized Framework for Global Output Feedback Stabilization of Inherently Nonlinear Systems with Uncertainties (J Polendo & C Qian); On Finite-Time Stabilization of a Class of Nonsmoothly Stabilizable Systems (B Yang & W Lin); Dynamics and Optimal Control of Partial Differential Equations: Optimal Control of Quasilinear Elliptic Obstacle Problems (Q Chen & Y Ye); Controllability of a Nonlinear Degenerate Parabolic System with Bilinear Control (P Lin et al.); and other papers. Readership: Researchers and graduate students in the areas of control theory, mathematical finance and dynamical systems. |
edit.cool math games: Math on the Move Malke Rosenfeld, 2016-10-18 Kids love to move. But how do we harness all that kinetic energy effectively for math learning? In Math on the Move, Malke Rosenfeld shows how pairing math concepts and whole body movement creates opportunities for students to make sense of math in entirely new ways. Malke shares her experience creating dynamic learning environments by: exploring the use of the body as a thinking tool, highlighting mathematical ideas that are usefully explored with a moving body, providing a range of entry points for learning to facilitate a moving math classroom. ...--Publisher description. |
edit.cool math games: Artificial Intelligence in Education Carolyn Penstein Rosé, Roberto Martínez-Maldonado, H. Ulrich Hoppe, Rose Luckin, Manolis Mavrikis, Kaska Porayska-Pomsta, Bruce McLaren, Benedict du Boulay, 2018-06-20 This two volume set LNAI 10947 and LNAI 10948 constitutes the proceedings of the 19th International Conference on Artificial Intelligence in Education, AIED 2018, held in London, UK, in June 2018.The 45 full papers presented in this book together with 76 poster papers, 11 young researchers tracks, 14 industry papers and 10 workshop papers were carefully reviewed and selected from 192 submissions. The conference provides opportunities for the cross-fertilization of approaches, techniques and ideas from the many fields that comprise AIED, including computer science, cognitive and learning sciences, education, game design, psychology, sociology, linguistics as well as many domain-specific areas. |
edit.cool math games: Head-to-Head Modem Gaming Ronald Wartow, Dan Plunkett, Brady Games, BradyGames, 1995 This resource includes how-to information on modem gaming which aims to teach the reader how to set up a modem, configure hardware, install software, access venues to play, use office network, play home-to-home, and more. |
edit.cool math games: PC Mag , 1988-09-27 PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology. |
edit.cool math games: Popular Mechanics , 1978-08 Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle. |
edit.cool math games: Nibble , 1991 |
edit.cool math games: PC Mag , 1984-05-29 PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology. |
edit.cool math games: User-centered Website Development Daniel D. McCracken, Rosalee Jean Wolfe, 2004 For one-quarter to one-semester undergraduate courses in Introduction to Human-Computer Interaction courses, Web Design and User Interface Design. This text is the only one of its kind that addresses Human-Computer Interaction as it relates to Web site design. It stresses principles that can be learned, not just implementation techniques. The text provides a working knowledge of Web design, aimed at creating Web pages and sites that are attractive and user-friendly, plus allows students to become familiar with the concepts and terminology of Web design as a basis for further study. |
edit.cool math games: Encyclopedia of Video Games [3 volumes] Mark J. P. Wolf, 2021-05-24 Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike. |
edit.cool math games: Build your own 2D Game Engine and Create Great Web Games Kelvin Sung, Jebediah Pavleas, Fernando Arnez, Jason Pace, 2015-10-13 Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own. This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement thes e concepts based on HTML5, JavaScript, and WebGL. After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere. • Assists the reader in understanding the core-concepts behind a 2D game engine • Guides the reader in building a functional game engine based on these concepts • Lead s the reader in exploring the interplay between technical design and game experience design • Teaches the reader how to build their own 2D games that can be played across internet via popular browsers |
edit.cool math games: Fedora 9 and Red Hat Enterprise Linux Bible Christopher Negus, 2009-04-22 Master the latest version of Fedora and Red Hat Enterprise Linux with the step-by-step instructions and hands-on advice in Fedora 9 and Red Hat Enterprise Linux Bible. Learn key system administration skills like setting users and automating system tasks, understand the latest security issues and threats, and gain confidence with using and customizing the desktop menus, icons, and window manager. Updated every six months to correspond with the latest Fedora release, this book includes an official Fedora 9 LiveCD so that you can practice your knowledge and improve your skills. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. |
edit.cool math games: Parents' Computer Companion Jason D. Baker, 1999 A valuable primer and illustrated guide to help parents choose educational software and safe online resources to educate their children. |
edit.cool math games: PC Mag , 1982-11 PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology. |
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Feb 28, 2023 · Don’t let an intense schedule hinder your education. Earn an online landscape architecture degree at your own pace from any of these 10 most affordable online landscape …
15 Best Online Degree Programs for Working Adults
Sep 23, 2022 · Finding the right online degree program can be challenging with so much competition. That’s why we’ve put together this list of top online degree programs for working …
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Mar 20, 2023 · There are 26 colleges in NC State offering online Bachelor's and Masters degree programs in criminal justice. Check out the best 10 to get a CJ degree today
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