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  edit.cool math games.com: Math on the Move Malke Rosenfeld, 2016-10-18 Kids love to move. But how do we harness all that kinetic energy effectively for math learning? In Math on the Move, Malke Rosenfeld shows how pairing math concepts and whole body movement creates opportunities for students to make sense of math in entirely new ways. Malke shares her experience creating dynamic learning environments by: exploring the use of the body as a thinking tool, highlighting mathematical ideas that are usefully explored with a moving body, providing a range of entry points for learning to facilitate a moving math classroom. ...--Publisher description.
  edit.cool math games.com: Humble Pi Matt Parker, 2021-01-19 #1 INTERNATIONAL BESTSELLER AN ADAM SAVAGE BOOK CLUB PICK The book-length answer to anyone who ever put their hand up in math class and asked, “When am I ever going to use this in the real world?” “Fun, informative, and relentlessly entertaining, Humble Pi is a charming and very readable guide to some of humanity's all-time greatest miscalculations—that also gives you permission to feel a little better about some of your own mistakes.” —Ryan North, author of How to Invent Everything Our whole world is built on math, from the code running a website to the equations enabling the design of skyscrapers and bridges. Most of the time this math works quietly behind the scenes . . . until it doesn’t. All sorts of seemingly innocuous mathematical mistakes can have significant consequences. Math is easy to ignore until a misplaced decimal point upends the stock market, a unit conversion error causes a plane to crash, or someone divides by zero and stalls a battleship in the middle of the ocean. Exploring and explaining a litany of glitches, near misses, and mathematical mishaps involving the internet, big data, elections, street signs, lotteries, the Roman Empire, and an Olympic team, Matt Parker uncovers the bizarre ways math trips us up, and what this reveals about its essential place in our world. Getting it wrong has never been more fun.
  edit.cool math games.com: Math with Bad Drawings Ben Orlin, 2018-09-18 A hilarious reeducation in mathematics-full of joy, jokes, and stick figures-that sheds light on the countless practical and wonderful ways that math structures and shapes our world. In Math With Bad Drawings, Ben Orlin reveals to us what math actually is; its myriad uses, its strange symbols, and the wild leaps of logic and faith that define the usually impenetrable work of the mathematician. Truth and knowledge come in multiple forms: colorful drawings, encouraging jokes, and the stories and insights of an empathetic teacher who believes that math should belong to everyone. Orlin shows us how to think like a mathematician by teaching us a brand-new game of tic-tac-toe, how to understand an economic crises by rolling a pair of dice, and the mathematical headache that ensues when attempting to build a spherical Death Star. Every discussion in the book is illustrated with Orlin's trademark bad drawings, which convey his message and insights with perfect pitch and clarity. With 24 chapters covering topics from the electoral college to human genetics to the reasons not to trust statistics, Math with Bad Drawings is a life-changing book for the math-estranged and math-enamored alike.
  edit.cool math games.com: Puzzle Ninja Alex Bellos, 2018-07-10 In his travels to Japan, author Alex Bellos set out to uncover the world's brightest puzzle inventors, puzzle masters, and origami experts so he could bring a new batch of logic puzzles for anyone hankering for something beyond Sudoku. In Puzzle Ninja he presents more than 200 puzzles to solve—rated easy to excruciating—including 20 new types of original, hand-crafted puzzles, like Shakashaka and Marupeke. With clear instructions, helpful tips, and anecdotes about the puzzles and their creators, this is an entertaining read and an exciting collection of the newest, best, and most addictive Japanese logic puzzles.
  edit.cool math games.com: Miss Brain's Cool Math Games for Kids in Grades 1-2 Kelli Pearson, 2012-05-19 Games to help first and second graders practice number sense, counting, addition, subtraction, place value, money, fractions, and multiplication.
  edit.cool math games.com: Collision-Based Computing Andrew Adamatzky, 2002-05-13 Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers. Collision-Based Computing will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics.
  edit.cool math games.com: The Stanford Mathematics Problem Book George Polya, Jeremy Kilpatrick, 2013-04-09 Based on Stanford University's well-known competitive exam, this excellent mathematics workbook offers students at both high school and college levels a complete set of problems, hints, and solutions. 1974 edition.
  edit.cool math games.com: Let's Play Math Denise Gaskins, 2012-09-04
  edit.cool math games.com: 5 Principles of the Modern Mathematics Classroom Gerald Aungst, 2015-10-09 Students pursue problems they’re curious about, not problems they’re told to solve. Creating a math classroom filled with confident problem solvers starts by introducing challenges discovered in the real world, not by presenting a sequence of prescribed problems, says Gerald Aungst. In this groundbreaking book, he offers a thoughtful approach for instilling a culture of learning in your classroom through five powerful, yet straightforward principles: Conjecture, Collaboration, Communication, Chaos, and Celebration. Aungst shows you how to Embrace collaboration and purposeful chaos to help students engage in productive struggle, using non-routine and unsolved problems Put each chapter’s principles into practice through a variety of strategies, activities, and by incorporating technology tools Introduce substantive, lasting cultural changes in your classroom through a manageable, gradual shift in processes and behaviors Five Principles of the Modern Mathematics Classroom offers new ideas for inspiring math students by building a more engaging and collaborative learning environment. Bravo! This book brings a conceptual framework for K-12 mathematics to life. As a parent and as the executive director of Edutopia, I commend Aungst for sharing his 5 principles. This is a perfect blend of inspiring and practical. Highly recommended! Cindy Johanson, Executive Director, Edutopia George Lucas Educational Foundation Aungst ignites the magic of mathematics by reminding us what makes mathematicians so passionate about their subject matter. Grounded in research, his work takes us on a journey into classrooms so that we may take away tips to put into practice today. Erin Klein, Teacher, Speaker, and Author of Redesigning Learning Spaces
  edit.cool math games.com: The R Book Michael J. Crawley, 2007-06-13 The high-level language of R is recognized as one of the mostpowerful and flexible statistical software environments, and israpidly becoming the standard setting for quantitative analysis,statistics and graphics. R provides free access to unrivalledcoverage and cutting-edge applications, enabling the user to applynumerous statistical methods ranging from simple regression to timeseries or multivariate analysis. Building on the success of the author’s bestsellingStatistics: An Introduction using R, The R Book ispacked with worked examples, providing an all inclusive guide to R,ideal for novice and more accomplished users alike. The bookassumes no background in statistics or computing and introduces theadvantages of the R environment, detailing its applications in awide range of disciplines. Provides the first comprehensive reference manual for the Rlanguage, including practical guidance and full coverage of thegraphics facilities. Introduces all the statistical models covered by R, beginningwith simple classical tests such as chi-square and t-test. Proceeds to examine more advance methods, from regression andanalysis of variance, through to generalized linear models,generalized mixed models, time series, spatial statistics,multivariate statistics and much more. The R Book is aimed at undergraduates, postgraduates andprofessionals in science, engineering and medicine. It is alsoideal for students and professionals in statistics, economics,geography and the social sciences.
  edit.cool math games.com: Flip Your Classroom Jonathan Bergmann, Aaron Sams, 2012-06-21 Learn what a flipped classroom is and why it works, and get the information you need to flip a classroom. You’ll also learn the flipped mastery model, where students learn at their own pace, furthering opportunities for personalized education. This simple concept is easily replicable in any classroom, doesn’t cost much to implement, and helps foster self-directed learning. Once you flip, you won’t want to go back!
  edit.cool math games.com: Falsettos William Finn, James Lapine, 1995 A seamless pairing of March of the Falsettos and Falsettoland, acclaimed off Broadway musicals written nearly a decade apart. It is the jaunty tale of Marvin who leaves his wife and young son to live with another man. His ex wife marries his psychiatrist, and Marvin ends up alone. Two years later, Marvin is reunited with his lover on the eve of his son's bar mitzvah, just as AIDS is beginning its insidious spread--Publisher
  edit.cool math games.com: School, Family, and Community Partnerships Joyce L. Epstein, Mavis G. Sanders, Steven B. Sheldon, Beth S. Simon, Karen Clark Salinas, Natalie Rodriguez Jansorn, Frances L. Van Voorhis, Cecelia S. Martin, Brenda G. Thomas, Marsha D. Greenfeld, Darcy J. Hutchins, Kenyatta J. Williams, 2018-07-19 Strengthen programs of family and community engagement to promote equity and increase student success! When schools, families, and communities collaborate and share responsibility for students′ education, more students succeed in school. Based on 30 years of research and fieldwork, the fourth edition of the bestseller School, Family, and Community Partnerships: Your Handbook for Action, presents tools and guidelines to help develop more effective and more equitable programs of family and community engagement. Written by a team of well-known experts, it provides a theory and framework of six types of involvement for action; up-to-date research on school, family, and community collaboration; and new materials for professional development and on-going technical assistance. Readers also will find: Examples of best practices on the six types of involvement from preschools, and elementary, middle, and high schools Checklists, templates, and evaluations to plan goal-linked partnership programs and assess progress CD-ROM with slides and notes for two presentations: A new awareness session to orient colleagues on the major components of a research-based partnership program, and a full One-Day Team Training Workshop to prepare school teams to develop their partnership programs. As a foundational text, this handbook demonstrates a proven approach to implement and sustain inclusive, goal-linked programs of partnership. It shows how a good partnership program is an essential component of good school organization and school improvement for student success. This book will help every district and all schools strengthen and continually improve their programs of family and community engagement.
  edit.cool math games.com: How to Give Effective Feedback to Your Students, Second Edition Susan M. Brookhart, 2017-03-10 Properly crafted and individually tailored feedback on student work boosts student achievement across subjects and grades. In this updated and expanded second edition of her best-selling book, Susan M. Brookhart offers enhanced guidance and three lenses for considering the effectiveness of feedback: (1) does it conform to the research, (2) does it offer an episode of learning for the student and teacher, and (3) does the student use the feedback to extend learning? In this comprehensive guide for teachers at all levels, you will find information on every aspect of feedback, including • Strategies to uplift and encourage students to persevere in their work. • How to formulate and deliver feedback that both assesses learning and extends instruction. • When and how to use oral, written, and visual as well as individual, group, or whole-class feedback. • A concise and updated overview of the research findings on feedback and how they apply to today's classrooms. In addition, the book is replete with examples of good and bad feedback as well as rubrics that you can use to construct feedback tailored to different learners, including successful students, struggling students, and English language learners. The vast majority of students will respond positively to feedback that shows you care about them and their learning. Whether you teach young students or teens, this book is an invaluable resource for guaranteeing that the feedback you give students is engaging, informative, and, above all, effective.
  edit.cool math games.com: Everything You Need to Ace Math in One Big Fat Notebook Workman Publishing, 2018-02-06 It’s the revolutionary math study guide just for middle school students from the brains behind Brain Quest. Everything You Need to Ace Math . . . covers everything to get a student over any math hump: fractions, decimals, and how to multiply and divide them; ratios, proportions, and percentages; geometry; statistics and probability; expressions and equations; and the coordinate plane and functions. The BIG FAT NOTEBOOK™ series is built on a simple and irresistible conceit—borrowing the notes from the smartest kid in class. There are five books in all, and each is the only book you need for each main subject taught in middle school: Math, Science, American History, English Language Arts, and World History. Inside the reader will find every subject’s key concepts, easily digested and summarized: Critical ideas highlighted in neon colors. Definitions explained. Doodles that illuminate tricky concepts in marker. Mnemonics for memorable shortcuts. And quizzes to recap it all. The BIG FAT NOTEBOOKS meet Common Core State Standards, Next Generation Science Standards, and state history standards, and are vetted by National and State Teacher of the Year Award–winning teachers. They make learning fun and are the perfect next step for every kid who grew up on Brain Quest.
  edit.cool math games.com: The Story Grid Shawn Coyne, 2015-05-02 WHAT IS THE STORY GRID? The Story Grid is a tool developed by editor Shawn Coyne to analyze stories and provide helpful editorial comments. It's like a CT Scan that takes a photo of the global story and tells the editor or writer what is working, what is not, and what must be done to make what works better and fix what's not. The Story Grid breaks down the component parts of stories to identify the problems. And finding the problems in a story is almost as difficult as the writing of the story itself (maybe even more difficult). The Story Grid is a tool with many applications: 1. It will tell a writer if a Story ?works? or ?doesn't work. 2. It pinpoints story problems but does not emotionally abuse the writer, revealing exactly where a Story (not the person creating the Story'the Story) has failed. 3. It will tell the writer the specific work necessary to fix that Story's problems. 4. It is a tool to re-envision and resuscitate a seemingly irredeemable pile of paper stuck in an attic drawer. 5. It is a tool that can inspire an original creation.
  edit.cool math games.com: Advanced Problems in Mathematics Stephen Siklos, 2019-10-16 This new and expanded edition is intended to help candidates prepare for entrance examinations in mathematics and scientific subjects, including STEP (Sixth Term Examination Paper). STEP is an examination used by Cambridge Colleges for conditional offers in mathematics. They are also used by some other UK universities and many mathematics departments recommend that their applicants practice on the past papers even if they do not take the examination. Advanced Problems in Mathematics bridges the gap between school and university mathematics, and prepares students for an undergraduate mathematics course. The questions analysed in this book are all based on past STEP questions and each question is followed by a comment and a full solution. The comments direct the reader's attention to key points and put the question in its true mathematical context. The solutions point students to the methodology required to address advanced mathematical problems critically and independently. This book is a must read for any student wishing to apply to scientific subjects at university level and for anyone interested in advanced mathematics.
  edit.cool math games.com: A Cool Brisk Walk Through Discrete Mathematics Stephen Davies, 2020-04-11 A Cool Brisk Walk Through Discrete Mathematics - and its companion site allthemath - are completely-and-forever-free-and-open-source educational materials dedicated to the mathematics that budding computer science practitioners actually need to know. They feature the fun and addictive teaching of award-winning lecturer Dr. Stephen Davies of the University of Mary Washington in Fredericksburg, Virginia!
  edit.cool math games.com: Quant Job Interview Questions and Answers Mark Joshi, Nick Denson, Nicholas Denson, Andrew Downes, 2013 The quant job market has never been tougher. Extensive preparation is essential. Expanding on the successful first edition, this second edition has been updated to reflect the latest questions asked. It now provides over 300 interview questions taken from actual interviews in the City and Wall Street. Each question comes with a full detailed solution, discussion of what the interviewer is seeking and possible follow-up questions. Topics covered include option pricing, probability, mathematics, numerical algorithms and C++, as well as a discussion of the interview process and the non-technical interview. All three authors have worked as quants and they have done many interviews from both sides of the desk. Mark Joshi has written many papers and books including the very successful introductory textbook, The Concepts and Practice of Mathematical Finance.
  edit.cool math games.com: Digital Dice Paul J. Nahin, 2008 A collection of twenty-one real-life probability puzzles and shows how to get numerical answers without having to solve complicated mathematical equations.
  edit.cool math games.com: I Want to Be a Mathematician: An Automathography Paul R. Halmos, 2020-08-03
  edit.cool math games.com: Math for Programmers Paul Orland, 2021-01-12 In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks
  edit.cool math games.com: House of Earth and Blood Sarah J. Maas, 2020-03-03 A #1 New York Times bestseller! Sarah J. Maas's brand-new CRESCENT CITY series begins with House of Earth and Blood: the story of half-Fae and half-human Bryce Quinlan as she seeks revenge in a contemporary fantasy world of magic, danger, and searing romance. Bryce Quinlan had the perfect life-working hard all day and partying all night-until a demon murdered her closest friends, leaving her bereft, wounded, and alone. When the accused is behind bars but the crimes start up again, Bryce finds herself at the heart of the investigation. She'll do whatever it takes to avenge their deaths. Hunt Athalar is a notorious Fallen angel, now enslaved to the Archangels he once attempted to overthrow. His brutal skills and incredible strength have been set to one purpose-to assassinate his boss's enemies, no questions asked. But with a demon wreaking havoc in the city, he's offered an irresistible deal: help Bryce find the murderer, and his freedom will be within reach. As Bryce and Hunt dig deep into Crescent City's underbelly, they discover a dark power that threatens everything and everyone they hold dear, and they find, in each other, a blazing passion-one that could set them both free, if they'd only let it. With unforgettable characters, sizzling romance, and page-turning suspense, this richly inventive new fantasy series by #1 New York Times bestselling author Sarah J. Maas delves into the heartache of loss, the price of freedom-and the power of love.
  edit.cool math games.com: Counterexamples in Topology Lynn Arthur Steen, J. Arthur Seebach, 2013-04-22 Over 140 examples, preceded by a succinct exposition of general topology and basic terminology. Each example treated as a whole. Numerous problems and exercises correlated with examples. 1978 edition. Bibliography.
  edit.cool math games.com: Things to Make and Do in the Fourth Dimension Matt Parker, 2014-12-02 A book from the stand-up mathematician that makes math fun again! Math is boring, says the mathematician and comedian Matt Parker. Part of the problem may be the way the subject is taught, but it's also true that we all, to a greater or lesser extent, find math difficult and counterintuitive. This counterintuitiveness is actually part of the point, argues Parker: the extraordinary thing about math is that it allows us to access logic and ideas beyond what our brains can instinctively do—through its logical tools we are able to reach beyond our innate abilities and grasp more and more abstract concepts. In the absorbing and exhilarating Things to Make and Do in the Fourth Dimension, Parker sets out to convince his readers to revisit the very math that put them off the subject as fourteen-year-olds. Starting with the foundations of math familiar from school (numbers, geometry, and algebra), he reveals how it is possible to climb all the way up to the topology and to four-dimensional shapes, and from there to infinity—and slightly beyond. Both playful and sophisticated, Things to Make and Do in the Fourth Dimension is filled with captivating games and puzzles, a buffet of optional hands-on activities that entices us to take pleasure in math that is normally only available to those studying at a university level. Things to Make and Do in the Fourth Dimension invites us to re-learn much of what we missed in school and, this time, to be utterly enthralled by it.
  edit.cool math games.com: Radically Elementary Probability Theory Edward Nelson, 1987 Using only the very elementary framework of finite probability spaces, this book treats a number of topics in the modern theory of stochastic processes. This is made possible by using a small amount of Abraham Robinson's nonstandard analysis and not attempting to convert the results into conventional form.
  edit.cool math games.com: Reality Is Broken Jane McGonigal, 2011-01-20 “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
  edit.cool math games.com: Math Hacks: Cool Tips + Less Stress = Better Marks Vanessa Vakharia, 2018-09-11 Frazzled by fractions? Tortured by times tables? Let The Math Guru guide you! Anyone can be a math person -- and this book will help! It's designed for kids (and their parents) struggling with math anxiety and looking for a new approach to homework, studying, tests and marks. The most common problem areas in the curriculum are broken down and explained in an affirming and upbeat tone. Author and Math Guru Vanessa Vakharia is passionate about doing away with negative stereotypes, reducing math anxiety, and creating a positive math experience for every student and she wants to be your new math BFF! Kids will encouraged to explore online resources, including inspirational videos, worksheets and additional activities.
  edit.cool math games.com: The Use of Computer and Video Games for Learning Alice Mitchell, Carol Savill-Smith, 2004
  edit.cool math games.com: Basic Algebra Anthony W. Knapp, 2007-07-28 Basic Algebra and Advanced Algebra systematically develop concepts and tools in algebra that are vital to every mathematician, whether pure or applied, aspiring or established. Together, the two books give the reader a global view of algebra and its role in mathematics as a whole. The presentation includes blocks of problems that introduce additional topics and applications to science and engineering to guide further study. Many examples and hundreds of problems are included, along with a separate 90-page section giving hints or complete solutions for most of the problems.
  edit.cool math games.com: Maths Sutra Gaurav Tekriwal, 2015-11-10 If you hate mathematics If you have always struggled to solve your maths problems in time If you are scared of complex calculations If you are attempting competitive or board exams Or if you would just like to improve your maths skills This book is for you! Based on the sixteen sutras, vedic maths is practically the only magical principle you need to tackle anything from simple arithmetic to algebra, algorithms, square roots, cube roots, trigonometry and many more mathematical concepts. In this book you will find easy methodology that will help you solve complex questions, and practice exercises that will test your understanding of these concepts. So go ahead, make Maths Sutra your essential guide to mathematics!
  edit.cool math games.com: How Not to Be Wrong Jordan Ellenberg, 2014-05-29 A brilliant tour of mathematical thought and a guide to becoming a better thinker, How Not to Be Wrong shows that math is not just a long list of rules to be learned and carried out by rote. Math touches everything we do; It's what makes the world make sense. Using the mathematician's methods and hard-won insights-minus the jargon-professor and popular columnist Jordan Ellenberg guides general readers through his ideas with rigor and lively irreverence, infusing everything from election results to baseball to the existence of God and the psychology of slime molds with a heightened sense of clarity and wonder. Armed with the tools of mathematics, we can see the hidden structures beneath the messy and chaotic surface of our daily lives. How Not to Be Wrong shows us how--Publisher's description.
  edit.cool math games.com: An Introduction to the Analysis of Algorithms Robert Sedgewick, Philippe Flajolet, 2013-01-18 Despite growing interest, basic information on methods and models for mathematically analyzing algorithms has rarely been directly accessible to practitioners, researchers, or students. An Introduction to the Analysis of Algorithms, Second Edition, organizes and presents that knowledge, fully introducing primary techniques and results in the field. Robert Sedgewick and the late Philippe Flajolet have drawn from both classical mathematics and computer science, integrating discrete mathematics, elementary real analysis, combinatorics, algorithms, and data structures. They emphasize the mathematics needed to support scientific studies that can serve as the basis for predicting algorithm performance and for comparing different algorithms on the basis of performance. Techniques covered in the first half of the book include recurrences, generating functions, asymptotics, and analytic combinatorics. Structures studied in the second half of the book include permutations, trees, strings, tries, and mappings. Numerous examples are included throughout to illustrate applications to the analysis of algorithms that are playing a critical role in the evolution of our modern computational infrastructure. Improvements and additions in this new edition include Upgraded figures and code An all-new chapter introducing analytic combinatorics Simplified derivations via analytic combinatorics throughout The book’s thorough, self-contained coverage will help readers appreciate the field’s challenges, prepare them for advanced results—covered in their monograph Analytic Combinatorics and in Donald Knuth’s The Art of Computer Programming books—and provide the background they need to keep abreast of new research. [Sedgewick and Flajolet] are not only worldwide leaders of the field, they also are masters of exposition. I am sure that every serious computer scientist will find this book rewarding in many ways. —From the Foreword by Donald E. Knuth
  edit.cool math games.com: From the Inside Out Erik O. Ronningen, 2013 8:46 AM ... there is something not right, out of order, about the view, Tad Hanc noticed from his 86th-floor windows looking north. Studying the magnificent Manhattan skyline, Tad began to take it in. And then it registered in all its horrifying aspects. Lowering his eyes slightly, Tad saw a large passenger airliner heading due south over Fifth Avenue just missing the top of the Empire State Building, flying very, very fast-heading straight toward Tower One-directly to his office-aimed right at him! This is but one of fifteen heart-stopping stories the author has included in From The Inside Out Harrowing Escapes from the Twin Towers of the World Trade Center. From the oral accounts of people who began that morning living their normal, everyday lives, this book is a valuable collection of the human experience-documenting that intangible essence of bravery, selflessness, and generosity of spirit that exists, often dormant inside us all, rising to the forefront in times of crisis. Book jacket.
  edit.cool math games.com: Eddie Woo's Magical Maths Eddie Woo, 2019-09-24 A bumper book of fun with maths stuffed with things to draw, puzzle, invent, order, unscramble, code, decode for kids aged 7+ years from Australia's best known maths man. There's magic in maths - if you know where to look...
  edit.cool math games.com: Control Alt Achieve Eric Curts, 2020-05-10 Transform Your Classroom with Tech Tools You Already Know With Control Alt Achieve, educational-technology wizard Eric Curts offers you the keys to revolutionizing classroom learning with the Google tools you already use. Dazzle your students by transforming Google Docs into blackout poetry, fire up creative possibilities by using Google Slides for comic strips, and make math more accessible--and fun--by turning to Google Drawings as an unlikely ally. With Eric as your guide to the technological horizons of Google tools, the possibilities are endless. With the step-by-step and easy-to-follow directions in Control Alt Achieve, you'll learn how to use common digital tools in unexpected ways. Whether you're new to technology or have been using Google tools for years, Eric Curts will help you innovate as you educate with ready-to-use activities that will reboot--and transform--your classroom. Reading this book is like sitting in on a presentation from one of educational technology's best presenters. Eric's writing reminds me of his sessions: comfortable and accessible for new tech users, while still valuable for experienced users. Jake Miller, @JakeMillerTech, host of The Educational Duct Tape Podcast Control Alt Achieve provides both practical and pedagogical strategies that go way beyond simple technology integration. This is a great handbook for any teacher looking to go beyond the how-to and shift toward a learning transformation. Ken Shelton, kennethshelton.net In this book, Eric has created a powerful method for meaningfully integrating technology into teaching and learning. His unique way of crafting technology-rich experiences will allow anyone from a novice techie to an edtech expert the ability to control, alt, achieve! Michael Cohen, the Tech Rabbi, creativity instigator and author of Educated by Design
  edit.cool math games.com: Mathematics for Computer Programmers Christine Benedyk Kay, 1984 Number systems I. Sets. Integer and real number sets. Format arithmetic. Algorithms. Solving problems using input. process, and output. Algorithms. Flowcharts. Algebraic applications for programming. Language of algebra. Algebraic expressions of not equal. Exponents. Equations. Advanced algebra concepts. Quadratic equations. Linear equations. Linear programming. Functions. Sequence and subscripted variables. Matrices. Binary systems. Number base concepts. Binary, octal, and hexadecimal numbers. Computer codes. Boolean algebra concepts. Mathematical logic. Boolean algebra and computer logic.
  edit.cool math games.com: Outbreak Undead Christopher De La Rosa, Ivan Van Norman, 2010-07-01 Outbreak: Undead is a Zombie Survival Simulation RPG that is not only fun, but an essential step in surviving the Undead. This book provides the most dramatic, effective, and above all realistic means in which to (safely) simulate the events of a zombie uprising and try your chances at survival!--Cover.
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