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engineering com games and puzzles: An Engineer's Notebook Clarity Media, 2015-09-30 *New and updated* Now featuring 100 puzzles and including blank 'to do' & list pages -Over 100 pages of lined note paper -100 challenging puzzles. 17 puzzle types including sudoku, anagrams and number puzzles. -High quality paper. Perfect for notes & scribbles -Handy pocket size (5x8 inches) with gloss cover finish Available in a large range of job titles with personalised covers (please note this is part of a gift range and only the cover is personalised to the job title) For other puzzle books and gift ideas, visit www.puzzle-book.co.uk |
engineering com games and puzzles: Algorithmic Puzzles Anany Levitin, Maria Levitin, 2011-10-14 Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews. |
engineering com games and puzzles: An Elegant Puzzle Will Larson, 2019-05-20 A human-centric guide to solving complex problems in engineering management, from sizing teams to handling technical debt. There’s a saying that people don’t leave companies, they leave managers. Management is a key part of any organization, yet the discipline is often self-taught and unstructured. Getting to the good solutions for complex management challenges can make the difference between fulfillment and frustration for teams—and, ultimately, between the success and failure of companies. Will Larson’s An Elegant Puzzle focuses on the particular challenges of engineering management—from sizing teams to handling technical debt to performing succession planning—and provides a path to the good solutions. Drawing from his experience at Digg, Uber, and Stripe, Larson has developed a thoughtful approach to engineering management for leaders of all levels at companies of all sizes. An Elegant Puzzle balances structured principles and human-centric thinking to help any leader create more effective and rewarding organizations for engineers to thrive in. |
engineering com games and puzzles: Engineering Activity Book Jenny Jacoby, 2016-10-03 |
engineering com games and puzzles: Engineering Play Mizuko Ito, 2012-02-10 How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning. Today, computers are part of kids' everyday lives, used both for play and for learning. We envy children's natural affinity for computers, the ease with which they click in and out of digital worlds. Thirty years ago, however, the computer belonged almost exclusively to business, the military, and academia. In Engineering Play, Mizuko Ito describes the transformation of the computer from a tool associated with adults and work to one linked to children, learning, and play. Ito gives an account of a pivotal period in the 1980s and 1990s, which saw the rise of a new category of consumer software designed specifically for elementary school-aged children. “Edutainment” software sought to blend various educational philosophies with interactive gaming and entertainment, and included such titles as Number Munchers, Oregon Trail, KidPix, and Where in the World Is Carmen Sandiego?. The children's software boom (and the bust that followed), says Ito, can be seen as a microcosm of the negotiations surrounding new technology, children, and education. The story she tells is both a testimonial to the transformative power of innovation and a cautionary tale about its limitations. |
engineering com games and puzzles: Games, Puzzles, and Computation Robert A. Hearn, Erik D. Demaine, 2009-06-30 The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation—quite different from the usual models of automata and circuits—offering a new way of thinking about computation. The appendices provide a substantial survey of all known results in the field of game complexity, serving as a reference guide for readers interested in the computational complexity of particular games, or interested in open problems about such complexities. |
engineering com games and puzzles: To Mock a Mockingbird Raymond M. Smullyan, 2000 The author of Forever Undecided, Raymond Smullyan continues to delight and astonish us with his gift for making available, in the thoroughly pleasurable form of puzzles, some of the most important mathematical thinking of our time. |
engineering com games and puzzles: My Best Mathematical and Logic Puzzles Martin Gardner, 2013-04-10 The noted expert selects 70 of his favorite short puzzles, including such mind-bogglers as The Returning Explorer, The Mutilated Chessboard, Scrambled Box Tops, and dozens more involving logic and basic math. Solutions included. |
engineering com games and puzzles: The Art of Game Design Jesse Schell, 2014-11-06 Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again. |
engineering com games and puzzles: Getting Started with Engineering Camille McCue, 2016-06-17 Fun engineering projects for kids Does your kid's love of 'tinkering' resemble that of a budding Thomas Edison? Then Getting Started with Engineering is guaranteed to spark their fascination! The focused, easy-to-complete projects offered inside are designed to broaden their understanding of basic engineering principles, challenge their problem-solving skills, and sharpen their creativity—all while having fun along the way. Engineers are experts on how things work—and this book is your youngster's best first step to developing the skills they need to think, design, and build things like the pros. The projects they'll complete feature a fun twist that appeal to their age group—from a tiny model roller coaster to a wearable toy that includes an electronic circuit—and the instructions are written in an easy-to-follow manner, making it possible for them to experience the pride and accomplishment of working independently. Appropriate for children aged 7-11 Simple explanations guide children to complete three projects using household items The full-color design, short page count, and easy-to-follow instructions are designed to appeal to kids Brought to you by the trusted For Dummies brand If you have a little engineer that could, Getting Started with Engineering is a great way to encourage their fascination of figuring out how things work. |
engineering com games and puzzles: Games, Puzzles, and Computation Robert A. Hearn, Erik D. Demaine, 2009-06-30 The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appen |
engineering com games and puzzles: Game & Puzzle Design, vol. 2, no. 2, 2016 (B&W) Cameron Browne, |
engineering com games and puzzles: Masters of Mathematics Robert A. Nowlan, 2017-05-13 The original title for this work was “Mathematical Literacy, What Is It and Why You Need it”. The current title reflects that there can be no real learning in any subject, unless questions of who, what, when, where, why and how are raised in the minds of the learners. The book is not a mathematical text, and there are no assigned exercises or exams. It is written for reasonably intelligent and curious individuals, both those who value mathematics, aware of its many important applications and others who have been inappropriately exposed to mathematics, leading to indifference to the subject, fear and even loathing. These feelings are all consequences of meaningless presentations, drill, rote learning and being lost as the purpose of what is being studied. Mathematics education needs a radical reform. There is more than one way to accomplish this. Here the author presents his approach of wrapping mathematical ideas in a story. To learn one first must develop an interest in a problem and the curiosity to find how masters of mathematics have solved them. What is necessary to be mathematically literate? It’s not about solving algebraic equations or even making a geometric proof. These are valuable skills but not evidence of literacy. We often seek answers but learning to ask pertinent questions is the road to mathematical literacy. Here is the good news: new mathematical ideas have a way of finding applications. This is known as “the unreasonable effectiveness of mathematics.” |
engineering com games and puzzles: Designing Games Tynan Sylvester, 2013-01-03 Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design |
engineering com games and puzzles: Extreme Engineering Paul Virr, 2018-10 Your adventures begin as you complete a Roman arch by drawing lines to missing bricks, plan a design for a green skyscrapper using energy-saving features, finish drawings of tied-arch bridges, and more awesome engineering activities.-- |
engineering com games and puzzles: Computer Engineering for Babies Chase Roberts, 2021-10-20 An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED. |
engineering com games and puzzles: Doodling 101: A Silly Symposium Mo Willems, 2021-08-31 Doodlers earn their MMD (Master Mo Doodler) diploma in 15 days or less (or more!) with this activity-packed doodle book. Draw impossible buildings, animate favorite characters, design sets, make puppets, give gifts, and create abstract art with Mo Willems! This 144-page activity book builds on the 15-episode web series LUNCH DOODLES with Mo Willems! originally produced by Mo Willems with the Kennedy Center in March of 2020. Featuring new hosts Kit and Kaboodle, the Doodle Poodles, kids get writing and drawing tips from Mo across 15 chapters of daily doodling fun. Bonus features include perforated gatefold SUPER BOUNCE gameboards, pop-out finger puppets, and how-to-draw instructions of popular Mo Willems characters. |
engineering com games and puzzles: Safety Engineering , 1923 |
engineering com games and puzzles: Quest to Learn Katie Salen Tekinbas, Robert Torres, Loretta Wolozin, Rebecca Rufo-Tepper, Arana Shapiro, 2010-10-29 The design for Quest to Learn, an innovative school in New York City that offers a “game-like” approach to learning. Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are built to help players understand how they are doing, what they need to work on, and where to go next. Content is not treated as dry information but as a living resource; students are encouraged to interact with the larger world in ways that feel relevant, exciting, and empowering. Quest to Learn opened in the fall of 2009 with 76 sixth graders. In their first semester, these students learned—among other things—to convert fractions into decimals in order to break a piece of code found in a library book; to use atlases and read maps to create a location guide for a reality television series; and to create video tutorials for a hapless group of fictional inventors. This research and development document outlines the learning framework for the school, making the original design available to others in the field. Elements in development include a detailed curriculum map, a budget, and samples of student and teacher handbooks. |
engineering com games and puzzles: Newsgames Ian Bogost, Simon Ferrari, Bobby Schweizer, 2012-09-21 How videogames offer a new way to do journalism. Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism—not just an occasional treat for online readers—newsgames can make a valuable contribution. |
engineering com games and puzzles: Games of No Chance 3 Michael H. Albert, Richard J. Nowakowski, 2009-05-29 This fascinating look at combinatorial games, that is, games not involving chance or hidden information, offers updates on standard games such as Go and Hex, on impartial games such as Chomp and Wythoff's Nim, and on aspects of games with infinitesimal values, plus analyses of the complexity of some games and puzzles and surveys on algorithmic game theory, on playing to lose, and on coping with cycles. The volume is rounded out with an up-to-date bibliography by Fraenkel and, for readers eager to get their hands dirty, a list of unsolved problems by Guy and Nowakowski. Highlights include some of Siegel's groundbreaking work on loopy games, the unveiling by Friedman and Landsberg of the use of renormalization to give very intriguing results about Chomp, and Nakamura's Counting Liberties in Capturing Races of Go. Like its predecessors, this book should be on the shelf of all serious games enthusiasts. |
engineering com games and puzzles: The Ultimate Clever Puzzle Book Dave Tuller, Olivia Carlton, Kenneth A. Russell, Michael Rios, Philip J. Carter, Michael Anthony DiSpezio, 2002-12 Never met a puzzle you couldn't solve? With this comprehensive compendium of mind-boggling brain busters, you may have finally met your match. Choose from among hundreds of crosswords, math and logic problems, and IQ exams to test your mental mettle. Diverse and demanding, the puzzles in this collection will challenge you to observe, predict, generalize, reason, assume, compare, and recall. Sharpen your wits on old favorites that have baffled enthusiasts for years or venture into unchartered territory with new puzzles poised to join the classics. Helpful illustrations, a straightforward answer key and convenient spiral binding combine to ensure a pleasant puzzle solving session. Most entries can be solved with a pen and pencil or handy items like scissors, toothpicks, and coins. Whether a springboard for party fun or a source of private pondering, this collection provides hours of entertainment for all who dare to put their brain power to the test. |
engineering com games and puzzles: Perplexing Puzzles and Tantalizing Teasers Martin Gardner, Laszlo Kubinyi, 1988-05 Combines two previously published works, resulting in ninety-three brain-teasing puzzles, riddles, and questions with an emphasis on humor. |
engineering com games and puzzles: Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond Karen Schrier, 2019-11-14 Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games. |
engineering com games and puzzles: Speedsolving the Cube Dan Harris, 2008 |
engineering com games and puzzles: Dragon Wing Margaret Weis, Tracy Hickman, 2008-12-24 Ages ago, sorcerers of unmatched power sundered a world into four realms—sky, stone, fire, and water—then vanished. Over time, magicians learned to work spells only in their own realms and forgot the others. Now only the few who have survived the Labyrinth and crossed the Death Gate know of the presence of all four realms—and even they have yet to unravel the mysteries of their severed world. . . . In Arianus, Realm of Sky, humans, elves, and dwarves battle for control of precious water—traversing a world of airborne islands on currents of elven magic and the backs of mammoth dragons. But soon great magical forces will begin to rend the fabric of this delicate land. An assassin will be hired to kill a royal prince—by the king himself. A dwarf will challenge the beliefs of his people—and lead them in rebellion. And a sinister wizard will enact his plan to rule Arianus—a plan that may be felt far beyond the Realm of Sky and into the Death Gate itself. |
engineering com games and puzzles: Brain Games - Criminal Mind Puzzles Publications International Ltd., 2018-12-15 Use your verbal, visual, and logic skills to investigate an array of puzzles! This puzzle collection contains a mix of verbal and visual puzzles themed around crimes and investigation. Read about true crimes and see how you much you can remember Play detective as you find witnesses, use logic to track down criminals, and see what details you can decipher in crime scenes Spiral bound 192 pages |
engineering com games and puzzles: Paper Puzzle Book, The: All You Need Is Paper! Ilan Garibi, David Hillel Goodman, Yossi Elran, 2018-01-19 'This is a marvellous book. The diversity of possible puzzles that can be given with these very limited resources, which are basically some paper and scissors, is overwhelming, and the challenges are sometimes very tough. Even the two-star problems may be hard for an untrained puzzler. This is medicine against boredom on long rainy days, but be careful not to get addicted or it may suck up your less empty and sunny days as well.' See Full ReviewEuropean Mathematical Society ALL YOU NEED IS PAPER! All the puzzles inside are made out of paper — from simple teasers to extreme brain workouts!ORIGINAL DESIGNS Co-developed by a mathematician, an origami artist and a mechanical puzzle maker, this inventive book provides a unique and invaluable collection of a large, comprehensive and diverse variety of paper puzzles. And they only require a sheet of paper and perhaps a pair of scissors!EASY TO CHALLENGING There are 99 unique puzzles including paper strip puzzles, Möbius strips and flexagons, two-dimensional sheet folding, 'fold-and-cut' puzzles, 3D dissections and constructions, sequence folding puzzles, origami puzzles and even paper toys and magic. PROVIDES HOURS OF FUN Anyone of any age can find hours of enjoyment and challenge!LEARNING GEOMETRY, MATHEMATICS AND PROBLEM-SOLVING CHALLENGES CAN BE FUN! For students and teachers; parents and children; amateur and skilled mathematicians, and puzzle lovers.LEARN CONCEPTS AS YOU GO! Many of the puzzles are new and original, they complement the classic puzzles that are included and all of them come with a solution as well as a mathematical and geometrical explanation that can be easily understood by all. The layout of the book, with its extensive puzzles, solutions and detailed descriptions, make it a sure candidate as the paper puzzle 'bible' for enthusiasts and puzzle lovers everywhere. |
engineering com games and puzzles: Tessellations Robert Fathauer, 2020-12-07 Tessellations: Mathematics, Art and Recreation aims to present a comprehensive introduction to tessellations (tiling) at a level accessible to non-specialists. Additionally, it covers techniques, tips, and templates to facilitate the creation of mathematical art based on tessellations. Inclusion of special topics like spiral tilings and tessellation metamorphoses allows the reader to explore beautiful and entertaining math and art. The book has a particular focus on ‘Escheresque’ designs, in which the individual tiles are recognizable real-world motifs. These are extremely popular with students and math hobbyists but are typically very challenging to execute. Techniques demonstrated in the book are aimed at making these designs more achievable. Going beyond planar designs, the book contains numerous nets of polyhedra and templates for applying Escheresque designs to them. Activities and worksheets are spread throughout the book, and examples of real-world tessellations are also provided. Key features Introduces the mathematics of tessellations, including symmetry Covers polygonal, aperiodic, and non-Euclidean tilings Contains tutorial content on designing and drawing Escheresque tessellations Highlights numerous examples of tessellations in the real world Activities for individuals or classes Filled with templates to aid in creating Escheresque tessellations Treats special topics like tiling rosettes, fractal tessellations, and decoration of tiles |
engineering com games and puzzles: The Game Master's Book of Traps, Puzzles and Dungeons Jeff Ashworth, 2022-06-21 All the information Game Master's needs to create compelling dungeon crawls, deadly fortress traps and clever riddles or puzzles to activate players’ critical thinking skills alongside their critical rolls during tabletop RPG play. |
engineering com games and puzzles: 101 Engineer Jokes for Engineers Elias Hill, 2017-09-25 Finally a joke book for engineers! This humorous 101 Engineer Jokes for Engineers book was created specifically for a person with a scientific and mathematical mind who can appreciate a little smart added to their humor. This book examines the frustrations of project work, dealing with inept co-workers, the struggles of engineering school and silly math and science puns. Who else but engineers could appreciate jokes about an omelet and pie? Oops, we mean an ohmlet and pi. Get this funny 101 Engineer Jokes for Engineers today for yourself or an engineer you know. Makes a great gift for that hard to shop for enginerd! |
engineering com games and puzzles: Forum , 1983 |
engineering com games and puzzles: The Maze of Games Mike Selinker, 2015-08-01 Colleen and Samuel Quaice are teenagers living in 1897 England. During a visit to Upper Wolverhampton Bibliotheque, they discover a musty book called THE MAZE OF GAMES. Opening the book summons the Gatekeeper, a mysterious skeletal guardian who plunges the Quaices into a series of dangerous labyrinths, populated with myriad monsters and perplexing puzzles.Only by solving their way through the Gatekeeper's mazes will the Quaice children find their way home.Read the novel. Solve the Puzzles. Get out alive |
engineering com games and puzzles: Balance Benders Level 2 Robert Femiano, 2011-08-31 |
engineering com games and puzzles: The Logic Puzzle Book for Teens Chris King, 2021-06-29 Challenge your teen's mind and strengthen their logical thinking Want to boost your teen's brainpower? This standout among puzzle books for teens is the way to go! From clever crosswords to challenging cryptograms, this delightfully difficult book of mind-benders is packed full of fun new ways to learn. Your teen will hone their critical thinking and deductive reasoning skills as they solve each perplexing puzzle. Go beyond other puzzle books for teens with: Many types of puzzles--Get everything puzzle books for teens should have, including analogies, crosswords, anagrams, logic puzzles, and sudoku. 100 brain challenges--Keep the fun going with enough puzzles to keep even the most clever student busy. Skill building--Help your teen level up their abilities with puzzles that start out simple but get tougher as they go. Encourage your teen to sharpen their mind (and take a break from screens!) with the top choice in puzzle books for teens. |
engineering com games and puzzles: RCA Engineer , 1974 |
engineering com games and puzzles: Brain Games - Sticker by Letter: Ocean Fun (Sticker Puzzles - Kids Activity Book) Publications International Ltd, Brain Games, New Seasons, 2020-12-15 Sticker Puzzles: Ocean Fun is a compelling activity to keep your child's brain engaged to create totally cool art. Similar to color or paint by number, this sticker activity book features designs that are divided into spaces, each with a letter, that corresponds to a sticker. Find the sticker, peel it, and place it in the right space. Watch as a full colored image emerges from the original unfinished illustration. Includes 10 images to sticker The wire spiral and perforated pages make the book easy to use! 8-1/2 x 10 52 pages |
engineering com games and puzzles: Resources in Education , 1998 |
engineering com games and puzzles: An Engineer's Guide to Solving Problems Bob Schmidt, 2014 Engineers want to get employed and stay employed. An Engineer's Guide to Solving Problems targets engineering students and recent graduates. The transition from engineering school to real world problem solver can be rough. Suddenly, there is not just one correct response for a problem. There might be an infinite number of correct solutions, where some are simply better than others. Some problems are so layered and twisted that their solutions seem absurdly complex. Arm yourself for success with the methods in this book: * The Five Questions every problem solver must answer. * The best and worst ways to communicate your ideas. * New ways to see what other observers miss. * Mastering the right tools. * Six warnings to heed when you think you have a solution. * Critical challenge questions you must answer before you declare victory. Employers and customers cherish engineers who consistently meet their toughest challenges. This book delivers simple methods, practical advice, and entertaining stories to help you sharpen your skills. This book is intended for mature readers. The author occasionally uses strong language to humorous effect or makes references not intended for children. The Second Edition includes some updates plus a new cover and shorter title. The first edition was originally published as The Dog Barks When the Phone Rings: An Engineer's Guide to Solving Problems. |
engineering com games and puzzles: Super Powereds Drew Hayes, 2018-05-10 Knowledge is power. That would be the motto of Lander University, had it not been snatched up and used to death by others long before the school was founded. For while Lander offers a full range of courses to nearly all students, it also offers a small number of specialty classes to a very select few. Lander is home to the Hero Certification Program, a curriculum designed to develop student with superhuman capabilities, commonly known as Supers, into official Heroes. Five of this year's freshmen are extra special. They have a secret aside from their abilities, one that they must guard from even their classmates. Because for every one person in the world with abilities they can control, there are three who lack such skill. These lesser super beings, Powereds as they are called, have always been treated as burdens and second class citizens. Though there has been ample research in the area, no one has ever succeeded in turning a Powered into a regular human, let alone a Super. That is, until now... |
The effect of age on mapping auditory icons to visual icons for ...
Oct 1, 1996 · This research explored the abilities of subjects in grade 1 (6–7 years old) and grade 3 (8–9 years old) to identify auditory icons that are commonly introduced in software …
Toward establishing a link between psychomotor task complexity …
Oct 1, 1996 · The objective of this research is to propose and validate a link between an existing information processing model for psychomotor tasks and a comprehensive characterization of …
Engineering | Journal | ScienceDirect.com by Elsevier
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Published in Affiliation with the European Structural Integrity Society. The Engineering Failure Analysis journal provides an essential reference for analysing and preventing engineering …
Engineering Geology | Journal | ScienceDirect.com by Elsevier
Engineering Geology is an international interdisciplinary journal bridging the fields of the earth sciences and engineering, particularly geological and geotechnical engineering.The focus of …
Engineering Applications of Artificial Intelligence | Journal ...
A journal of IFAC, the International Federation of Automatic Control Artificial Intelligence (AI) is playing a major role in the fourth industrial revolution and we are seeing a lot of evolution in …
High-Entropy Approach vs. Traditional Doping Strategy for …
Jun 1, 2025 · The traditional doping strategy has emerged as an effective method for addressing challenges such as irreversible phase transitions and poor cycling s…
Food Hydrocolloids | Vol 168, December 2025 - ScienceDirect
Read the latest articles of Food Hydrocolloids at ScienceDirect.com, Elsevier’s leading platform of peer-reviewed scholarly literature
The effect of age on mapping auditory icons to visual icons for ...
Oct 1, 1996 · This research explored the abilities of subjects in grade 1 (6–7 years old) and grade 3 (8–9 years old) to identify auditory icons that are commonly introduced in software …
Toward establishing a link between psychomotor task complexity …
Oct 1, 1996 · The objective of this research is to propose and validate a link between an existing information processing model for psychomotor tasks and a comprehensive characterization of …
Engineering | Journal | ScienceDirect.com by Elsevier
The official journal of the Chinese Academy of Engineering and Higher Education Press. Engineering is an international open-access journal that was launched by the Chinese …
Pickering stabilization of double emulsions: Basic concepts, …
Double emulsions (DEs) offer unique compartmentalized structures but are inherently unstable, prompting significant scientific and industrial efforts …
Engineering Structures | Journal | ScienceDirect.com by Elsevier
Engineering Structures provides a forum for a broad blend of scientific and technical papers to reflect the evolving needs of the structural engineering and structural mechanics communities. …
Engineering Failure Analysis | Journal - ScienceDirect
Published in Affiliation with the European Structural Integrity Society. The Engineering Failure Analysis journal provides an essential reference for analysing and preventing engineering …
Engineering Geology | Journal | ScienceDirect.com by Elsevier
Engineering Geology is an international interdisciplinary journal bridging the fields of the earth sciences and engineering, particularly geological and geotechnical engineering.The focus of …
Engineering Applications of Artificial Intelligence | Journal ...
A journal of IFAC, the International Federation of Automatic Control Artificial Intelligence (AI) is playing a major role in the fourth industrial revolution and we are seeing a lot of evolution in …
High-Entropy Approach vs. Traditional Doping Strategy for …
Jun 1, 2025 · The traditional doping strategy has emerged as an effective method for addressing challenges such as irreversible phase transitions and poor cycling s…
Food Hydrocolloids | Vol 168, December 2025 - ScienceDirect
Read the latest articles of Food Hydrocolloids at ScienceDirect.com, Elsevier’s leading platform of peer-reviewed scholarly literature