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essentials of software engineering: Essentials of Software Engineering Frank Tsui, Orlando Karam, 2011 Computer Architecture/Software Engineering |
essentials of software engineering: Essentials of Software Engineering Tsui, 2016-12-05 Written for the undergraduate, one-term course, Essentials of Software Engineering, Fourth Edition provides students with a systematic engineering approach to software engineering principles and methodologies. Comprehensive, yet concise, the Fourth Edition includes new information on areas of high interest to computer scientists, including Big Data and developing in the cloud. |
essentials of software engineering: Essentials of Software Engineering Frank F. Tsui, Orlando Karam, Barbara Bernal, 2016-12-05 Written for the undergraduate, one-term course, Essentials of Software Engineering, Fourth Edition provides students with a systematic engineering approach to software engineering principles and methodologies. Comprehensive, yet concise, the Fourth Edition includes new information on areas of high interest to computer scientists, including Big Data and developing in the cloud. |
essentials of software engineering: FUNDAMENTALS OF SOFTWARE ENGINEERING, FIFTH EDITION MALL, RAJIB, 2018-09-01 This new edition of the book, is restructured to trace the advancements made and landmarks achieved in software engineering. The text not only incorporates latest and enhanced software engineering techniques and practices, but also shows how these techniques are applied into the practical software assignments. The chapters are incorporated with illustrative examples to add an analytical insight on the subject. The book is logically organised to cover expanded and revised treatment of all software process activities. KEY FEATURES • Large number of worked-out examples and practice problems • Chapter-end exercises and solutions to selected problems to check students’ comprehension on the subject • Solutions manual available for instructors who are confirmed adopters of the text • PowerPoint slides available online at www.phindia.com/rajibmall to provide integrated learning to the students NEW TO THE FIFTH EDITION • Several rewritten sections in almost every chapter to increase readability • New topics on latest developments, such as agile development using SCRUM, MC/DC testing, quality models, etc. • A large number of additional multiple choice questions and review questions in all the chapters help students to understand the important concepts TARGET AUDIENCE • BE/B.Tech (CS and IT) • BCA/MCA • M.Sc. (CS) • MBA |
essentials of software engineering: Fundamentals of Software Engineering Hitesh Mohapatra, Amiya Kumar Rath, 2020-01-14 Practical Handbook to understand the hidden language of computer hardware and software DESCRIPTION This book teaches the essentials of software engineering to anyone who wants to become an active and independent software engineer expert. It covers all the software engineering fundamentals without forgetting a few vital advanced topics such as software engineering with artificial intelligence, ontology, and data mining in software engineering. The primary goal of the book is to introduce a limited number of concepts and practices which will achieve the following two objectives: Teach students the skills needed to execute a smallish commercial project. Provide students with the necessary conceptual background for undertaking advanced studies in software engineering through courses or on their own. KEY FEATURES - This book contains real-time executed examples along with case studies. - Covers advanced technologies that are intersectional with software engineering. - Easy and simple language, crystal clear approach, and straight forward comprehensible presentation. - Understand what architecture design involves, and where it fits in the full software development life cycle. - Learning and optimizing the critical relationships between analysis and design. - Utilizing proven and reusable design primitives and adapting them to specific problems and contexts. WHAT WILL YOU LEARN This book includes only those concepts that we believe are foundational. As executing a software project requires skills in two dimensionsÑengineering and project managementÑthis book focuses on crucial tasks in these two dimensions and discuss the concepts and techniques that can be applied to execute these tasks effectively.Ê WHO THIS BOOK IS FOR The book is primarily intended to work as a beginnerÕs guide for Software Engineering in any undergraduate or postgraduate program. It is directed towards students who know the program but have not had formal exposure to software engineering. The book can also be used by teachers and trainers who are in a similar stateÑthey know some programming but want to be introduced to the systematic approach of software engineering. TABLE OF CONTENTS 1. Introductory Concepts of Software Engineering 2. Modelling Software Development Life Cycle 3. Software Requirement Analysis and Specification 4. Software Project Management Framework 5. Software Project Analysis and Design 6. Object-Oriented Analysis and Design 7. Designing Interfaces & Dialogues and Database Design 8. Coding and Debugging 9. Software Testing 10. System Implementation and Maintenance 11.Reliability 12.ÊSoftware Quality 13. CASE and Reuse 14. Recent Trends and Development in Software Engineering 15.ÊModel Questions with Answers |
essentials of software engineering: Essentials of Software Testing Ralf Bierig, Stephen Brown, Edgar Galván, Joe Timoney, 2021-08-19 Software testing can be regarded as an art, a craft, and a science. The practical, step-by-step approach presented in this book provides a bridge between these different viewpoints. A single worked example runs throughout, with consistent use of test automation. Each testing technique is introduced in the context of this example, helping students see its strengths and weaknesses. The technique is then explained in more detail, providing a deeper understanding of underlying principles. Finally the limitations of each technique are demonstrated by inserting faults, giving learners concrete examples of when each technique succeeds or fails in finding faults. Coverage includes black-box testing, white-box testing, random testing, unit testing, object-oriented testing, and application testing. The authors also emphasise the process of applying the techniques, covering the steps of analysis, test design, test implementation, and interpretation of results. The book's web site has programming exercises and Java source code for all examples. |
essentials of software engineering: Fundamentals of Dependable Computing for Software Engineers John Knight, 2012-01-12 Fundamentals of Dependable Computing for Software Engineers presents the essential elements of computer system dependability. The book describes a comprehensive dependability-engineering process and explains the roles of software and software engineers in computer system dependability. Readers will learn: Why dependability matters What it means for a system to be dependable How to build a dependable software system How to assess whether a software system is adequately dependable The author focuses on the actions needed to reduce the rate of failure to an acceptable level, covering material essential for engineers developing systems with extreme consequences of failure, such as safety-critical systems, security-critical systems, and critical infrastructure systems. The text explores the systems engineering aspects of dependability and provides a framework for engineers to reason and make decisions about software and its dependability. It also offers a comprehensive approach to achieve software dependability and includes a bibliography of the most relevant literature. Emphasizing the software engineering elements of dependability, this book helps software and computer engineers in fields requiring ultra-high levels of dependability, such as avionics, medical devices, automotive electronics, weapon systems, and advanced information systems, construct software systems that are dependable and within budget and time constraints. |
essentials of software engineering: Essential Software Architecture Ian Gorton, 2011-04-27 Job titles like “Technical Architect” and “Chief Architect” nowadays abound in software industry, yet many people suspect that “architecture” is one of the most overused and least understood terms in professional software development. Gorton’s book tries to resolve this dilemma. It concisely describes the essential elements of knowledge and key skills required to be a software architect. The explanations encompass the essentials of architecture thinking, practices, and supporting technologies. They range from a general understanding of structure and quality attributes through technical issues like middleware components and service-oriented architectures to recent technologies like model-driven architecture, software product lines, aspect-oriented design, and the Semantic Web, which will presumably influence future software systems. This second edition contains new material covering enterprise architecture, agile development, enterprise service bus technologies, RESTful Web services, and a case study on how to use the MeDICi integration framework. All approaches are illustrated by an ongoing real-world example. So if you work as an architect or senior designer (or want to someday), or if you are a student in software engineering, here is a valuable and yet approachable knowledge source for you. |
essentials of software engineering: Guide to the Software Engineering Body of Knowledge (Swebok(r)) IEEE Computer Society, 2014 In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)). |
essentials of software engineering: Foundations of Software Engineering Ashfaque Ahmed, Bhanu Prasad, 2016-08-25 The best way to learn software engineering is by understanding its core and peripheral areas. Foundations of Software Engineering provides in-depth coverage of the areas of software engineering that are essential for becoming proficient in the field. The book devotes a complete chapter to each of the core areas. Several peripheral areas are also explained by assigning a separate chapter to each of them. Rather than using UML or other formal notations, the content in this book is explained in easy-to-understand language. Basic programming knowledge using an object-oriented language is helpful to understand the material in this book. The knowledge gained from this book can be readily used in other relevant courses or in real-world software development environments. This textbook educates students in software engineering principles. It covers almost all facets of software engineering, including requirement engineering, system specifications, system modeling, system architecture, system implementation, and system testing. Emphasizing practical issues, such as feasibility studies, this book explains how to add and develop software requirements to evolve software systems. This book was written after receiving feedback from several professors and software engineers. What resulted is a textbook on software engineering that not only covers the theory of software engineering but also presents real-world insights to aid students in proper implementation. Students learn key concepts through carefully explained and illustrated theories, as well as concrete examples and a complete case study using Java. Source code is also available on the book’s website. The examples and case studies increase in complexity as the book progresses to help students build a practical understanding of the required theories and applications. |
essentials of software engineering: The Essence of Software Engineering Ivar Jacobson, Pan-Wei Ng, Paul E. McMahon, Ian Spence, Svante Lidman, 2013-01-11 SEMAT (Software Engineering Methods and Theory) is an international initiative designed to identify a common ground, or universal standard, for software engineering. It is supported by some of the most distinguished contributors to the field. Creating a simple language to describe methods and practices, the SEMAT team expresses this common ground as a kernel–or framework–of elements essential to all software development. The Essence of Software Engineering introduces this kernel and shows how to apply it when developing software and improving a team’s way of working. It is a book for software professionals, not methodologists. Its usefulness to development team members, who need to evaluate and choose the best practices for their work, goes well beyond the description or application of any single method. “Software is both a craft and a science, both a work of passion and a work of principle. Writing good software requires both wild flights of imagination and creativity, as well as the hard reality of engineering tradeoffs. This book is an attempt at describing that balance.” —Robert Martin (unclebob) “The work of Ivar Jacobson and his colleagues, started as part of the SEMAT initiative, has taken a systematic approach to identifying a ‘kernel’ of software engineering principles and practices that have stood the test of time and recognition.” —Bertrand Meyer “The software development industry needs and demands a core kernel and language for defining software development practices—practices that can be mixed and matched, brought on board from other organizations; practices that can be measured; practices that can be integrated; and practices that can be compared and contrasted for speed, quality, and price. This thoughtful book gives a good grounding in ways to think about the problem, and a language to address the need, and every software engineer should read it.” —Richard Soley |
essentials of software engineering: Skills of a Successful Software Engineer Fernando Doglio, 2022-08-16 Skills to grow from a solo coder into a productive member of a software development team, with seasoned advice on everything from refactoring to acing an interview. In Skills of a Successful Software Engineer you will learn: The skills you need to succeed on a software development team Best practices for writing maintainable code Testing and commenting code for others to read and use Refactoring code you didn’t write What to expect from a technical interview process How to be a tech leader Getting around gatekeeping in the tech community Skills of a Successful Software Engineer is a best practices guide for succeeding on a software development team. The book reveals how to optimize both your code and your career, from achieving a good work-life balance to writing the kind of bug-free code delivered by pros. You’ll master essential skills that you might not have learned as a solo coder, including meaningful code commenting, unit testing, and using refactoring to speed up feature delivery. Timeless advice on acing interviews and setting yourself up for leadership will help you throughout your career. Crack open this one-of-a-kind guide, and you’ll soon be working in the professional manner that software managers expect. About the technology Success as a software engineer requires technical knowledge, flexibility, and a lot of persistence. Knowing how to work effectively with other developers can be the difference between a fulfilling career and getting stuck in a life-sucking rut. This brilliant book guides you through the essential skills you need to survive and thrive on a software engineering team. About the book Skills of a Successful Software Engineer presents techniques for working on software projects collaboratively. In it, you’ll build technical skills, such as writing simple code, effective testing, and refactoring, that are essential to creating software on a team. You’ll also explore soft skills like how to keep your knowledge up to date, interacting with your team leader, and even how to get a job you’ll love. What's inside Best practices for writing and documenting maintainable code Testing and refactoring code you didn’t write What to expect in a technical interview How to thrive on a development team About the reader For working and aspiring software engineers. About the author Fernando Doglio has twenty years of experience in the software industry, where he has worked on everything from web development to big data. Table of Contents 1 Becoming a successful software engineer 2 Writing code everyone can read 3 Unit testing: delivering code that works 4 Refactoring existing code (or Refactoring doesn’t mean rewriting code) 5 Tackling the personal side of coding 6 Interviewing for your place on the team 7 Working as part of a team 8 Understanding team leadership |
essentials of software engineering: Schaum's Outline of Software Engineering David Gustafson, 2002-05-22 Tough Test Questions? Missed Lectures? Not Enough Time? Fortunately for you, there's Schaum's Outlines. More than 40 million students have trusted Schaum's to help them succeed in the classroom and on exams. Schaum's is the key to faster learning and higher grades in every subject. Each Outline presents all the essential course information in an easy-to-follow, topic-by-topic format. You also get hundreds of examples, solved problems, and practice exercises to test your skills. This Schaum's Outline gives you Practice problems with full explanations that reinforce knowledge Coverage of the most up-to-date developments in your course field In-depth review of practices and applications Fully compatible with your classroom text, Schaum's highlights all the important facts you need to know. Use Schaum's to shorten your study time-and get your best test scores! Schaum's Outlines-Problem Solved. |
essentials of software engineering: Essential MATLAB for Scientists and Engineers Daniel T. Valentine, Brian H. Hahn, 2001-12-21 Based on a teach-yourself approach, the fundamentals of MATLAB are illustrated throughout with many examples from a number of different scientific and engineering areas, such as simulation, population modelling, and numerical methods, as well as from business and everyday life. Some of the examples draw on first-year university level maths, but these are self-contained so that their omission will not detract from learning the principles of using MATLAB.This completely revised new edition is based on the latest version of MATLAB. New chapters cover handle graphics, graphical user interfaces (GUIs), structures and cell arrays, and importing/exporting data. The chapter on numerical methods now includes a general GUI-driver ODE solver.* Maintains the easy informal style of the first edition* Teaches the basic principles of scientific programming with MATLAB as the vehicle* Covers the latest version of MATLAB |
essentials of software engineering: Fundamentals of Software Architecture Mark Richards, Neal Ford, 2020-01-28 Salary surveys worldwide regularly place software architect in the top 10 best jobs, yet no real guide exists to help developers become architects. Until now. This book provides the first comprehensive overview of software architecture’s many aspects. Aspiring and existing architects alike will examine architectural characteristics, architectural patterns, component determination, diagramming and presenting architecture, evolutionary architecture, and many other topics. Mark Richards and Neal Ford—hands-on practitioners who have taught software architecture classes professionally for years—focus on architecture principles that apply across all technology stacks. You’ll explore software architecture in a modern light, taking into account all the innovations of the past decade. This book examines: Architecture patterns: The technical basis for many architectural decisions Components: Identification, coupling, cohesion, partitioning, and granularity Soft skills: Effective team management, meetings, negotiation, presentations, and more Modernity: Engineering practices and operational approaches that have changed radically in the past few years Architecture as an engineering discipline: Repeatable results, metrics, and concrete valuations that add rigor to software architecture |
essentials of software engineering: Software Essentials Adair Dingle, 2014-07-07 Winner of a 2015 Alpha Sigma Nu Book Award, Software Essentials: Design and Construction explicitly defines and illustrates the basic elements of software design and construction, providing a solid understanding of control flow, abstract data types (ADTs), memory, type relationships, and dynamic behavior. This text evaluates the benefits and overhe |
essentials of software engineering: Software Fundamentals David Lorge Parnas, Daniel M. Hoffman, David M. Weiss, 2001-01 This title presents 30 papers on software engineering by David L. Parnas. Topics covered include: software design, social responsibility, concurrency, synchronization, scheduling and the Strategic Defence Initiative (Star Wars). |
essentials of software engineering: Fundamentals of Software Engineering Mohapatra Hitesh, 2020-01-14 Practical Handbook to understand the hidden language of computer hardware and softwareDESCRIPTIONThis book teaches the essentials of software engineering to anyone who wants to become an active and independent software engineer expert. It covers all the software engineering fundamentals without forgetting a few vital advanced topics such as software engineering with artificial intelligence, ontology, and data mining in software engineering.The primary goal of the book is to introduce a limited number of concepts and practices which will achieve the following two objectives:Teach students the skills needed to execute a smallish commercial project.Provide students with the necessary conceptual background for undertaking advanced studies in software engineering through courses or on their own.KEY FEATURESThis book contains real-time executed examples along with case studies.Covers advanced technologies that are intersectional with software engineering.Easy and simple language, crystal clear approach, and straight forward comprehensible presentation.Understand what architecture design involves, and where it fits in the full software development life cycle.Learning and optimizing the critical relationships between analysis and design.Utilizing proven and reusable design primitives and adapting them to specific problems and contexts.WHAT WILL YOU LEARNThis book includes only those concepts that we believe are foundational. As executing a software project requires skills in two dimensions-engineering and project management-this book focuses on crucial tasks in these two dimensions and discuss the concepts and techniques that can be applied to execute these tasks effectively. WHO THIS BOOK IS FORThe book is primarily intended to work as a beginner's guide for Software Engineering in any undergraduate or postgraduate program. It is directed towards students who know the program but have not had formal exposure to software engineering.The book can also be used by teachers and trainers who are in a similar state-they know some programming but want to be introduced to the systematic approach of software engineering.TABLE OF CONTENTS1. Introductory Concepts of Software Engineering2. Modelling Software Development Life Cycle3. Software Requirement Analysis and Specification4. Software Project Management Framework5. Software Project Analysis and Design6. Object-Oriented Analysis and Design7. Designing Interfaces & Dialogues and Database Design8. Coding and Debugging9. Software Testing10. System Implementation and Maintenance11. Reliability12. Software Quality13. CASE and Reuse14. Recent Trends and Development in Software Engineering15. Model Questions with AnswersABOUT THE AUTHORHitesh Mohapatra received a B.E. degree in Information Technology from Gandhi Institute of Engineering and Technology, Gunupur, Biju Patnaik University of Technology, Odisha in 2006, and an MTech. Degree in CSE from Govt. College of Engineering and Technology, Bhubaneswar, Biju Patnaik University of Technology, Odisha in 2009. He is currently a full-time PhD scholar at Veer Surendra Sai University of Technology, Burla, India since 2017 and expected to complete by August 2020. He has contributed 10+ research-level papers (SCI/Scopus), eight international/national conferences (Scopus), and a book on C Programming. He has 12+ years of teaching experience both in industry and academia. His current research interests include wireless sensor network, smart city, smart grid, smart transportation, and smart water. Amiya Kumar Rath received a B.E. degree in computer from Dr Babasaheb Ambedkar Marathwada University, Aurangabad, in 1990, and an M.B.A. degree in systems management from Shivaji University in 1993. He also received an MTech. Degree in computer science from Utkal University in 2001, and a PhD degree in computer science from Utkal University, in 2005, with a focus on embedded systems. He is currently a Professor with the Department of Computer Science and Engineering, Veer Surendra Sai University of Technology, Burla, India. He has contributed over 80 research-level papers to many national and international journals and conferences, authored seven books published by reputed publishers. His research interests include embedded systems, ad hoc networks, sensor network, power minimization, evolutionary computation, and data mining. Currently, deputed as an adviser to the National Assessment and Accreditation Council (NAAC), Bangalore, India. |
essentials of software engineering: Software Development, Design and Coding John F. Dooley, 2017-11-25 Learn the principles of good software design, and how to turn those principles into great code. This book introduces you to software engineering — from the application of engineering principles to the development of software. You'll see how to run a software development project, examine the different phases of a project, and learn how to design and implement programs that solve specific problems. It's also about code construction — how to write great programs and make them work. Whether you're new to programming or have written hundreds of applications, in this book you'll re-examine what you already do, and you'll investigate ways to improve. Using the Java language, you'll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs. With Software Development, Design and Coding, author and professor John Dooley distills his years of teaching and development experience to demonstrate practical techniques for great coding. What You'll Learn Review modern agile methodologies including Scrum and Lean programming Leverage the capabilities of modern computer systems with parallel programming Work with design patterns to exploit application development best practices Use modern tools for development, collaboration, and source code controls Who This Book Is For Early career software developers, or upper-level students in software engineering courses |
essentials of software engineering: Managing Systems and IT Projects Frank Tsui, 2011-08-24 This book is designed for software engineering students and project management professional in the IT and software industry. It focuses on the four phases of management -- planning, organizing, monitoring, and adjusting (POMA) -- and tailors to systems and applications on software projects. The tasks and techniques utilized in each of the POMA management phases are discussed with specific software engineering and IT related examples. Drawing from years of experience in the industry, the author presents material within a framework of real-world examples and exercises that help readers apply new concepts to everyday situations. |
essentials of software engineering: Experimentation in Software Engineering Claes Wohlin, Per Runeson, Martin Höst, Magnus C. Ohlsson, Björn Regnell, Anders Wesslén, 2012-06-16 Like other sciences and engineering disciplines, software engineering requires a cycle of model building, experimentation, and learning. Experiments are valuable tools for all software engineers who are involved in evaluating and choosing between different methods, techniques, languages and tools. The purpose of Experimentation in Software Engineering is to introduce students, teachers, researchers, and practitioners to empirical studies in software engineering, using controlled experiments. The introduction to experimentation is provided through a process perspective, and the focus is on the steps that we have to go through to perform an experiment. The book is divided into three parts. The first part provides a background of theories and methods used in experimentation. Part II then devotes one chapter to each of the five experiment steps: scoping, planning, execution, analysis, and result presentation. Part III completes the presentation with two examples. Assignments and statistical material are provided in appendixes. Overall the book provides indispensable information regarding empirical studies in particular for experiments, but also for case studies, systematic literature reviews, and surveys. It is a revision of the authors’ book, which was published in 2000. In addition, substantial new material, e.g. concerning systematic literature reviews and case study research, is introduced. The book is self-contained and it is suitable as a course book in undergraduate or graduate studies where the need for empirical studies in software engineering is stressed. Exercises and assignments are included to combine the more theoretical material with practical aspects. Researchers will also benefit from the book, learning more about how to conduct empirical studies, and likewise practitioners may use it as a “cookbook” when evaluating new methods or techniques before implementing them in their organization. |
essentials of software engineering: SOFTWARE ENGINEERING S. A. KELKAR, 2007-09-13 A decade ago nobody could have imagined the crucial role that software would play in our everyday life. The artificial boundaries between hardware, software, telecommunication, and many other disciplines are getting blurred very rapidly. This book presents the essentials of theory and practice of software engineering in an abstracted form. Presenting the information based on software development life cycle, the text guides the students through all the stages of software production—Requirements, Designing, Construction, Testing and Maintenance. Key Features : Emphasizes on non-coding areas Includes appendices on “need to know” basis Makes the learning easier as organized by software development life cycle This text is well suited for academic courses on Software Engineering or for conducting training programmes for software professionals. This book will be equally useful to the instructors of software engineering as well as busy professionals who wish to grasp the essentials of software engineering without attending a formal instructional course. |
essentials of software engineering: Beginning Software Engineering Rod Stephens, 2022-10-14 Discover the foundations of software engineering with this easy and intuitive guide In the newly updated second edition of Beginning Software Engineering, expert programmer and tech educator Rod Stephens delivers an instructive and intuitive introduction to the fundamentals of software engineering. In the book, you’ll learn to create well-constructed software applications that meet the needs of users while developing the practical, hands-on skills needed to build robust, efficient, and reliable software. The author skips the unnecessary jargon and sticks to simple and straightforward English to help you understand the concepts and ideas discussed within. He also offers you real-world tested methods you can apply to any programming language. You’ll also get: Practical tips for preparing for programming job interviews, which often include questions about software engineering practices A no-nonsense guide to requirements gathering, system modeling, design, implementation, testing, and debugging Brand-new coverage of user interface design, algorithms, and programming language choices Beginning Software Engineering doesn’t assume any experience with programming, development, or management. It’s plentiful figures and graphics help to explain the foundational concepts and every chapter offers several case examples, Try It Out, and How It Works explanatory sections. For anyone interested in a new career in software development, or simply curious about the software engineering process, Beginning Software Engineering, Second Edition is the handbook you’ve been waiting for. |
essentials of software engineering: Managing Software Projects Frank F. Tsui, 2004 Computer Architecture/Software Engineering |
essentials of software engineering: Essentials Of Software Engineering Frank F. Tsui, Orlando Karam, 2005* Intended for a one-semester, introductory course, Essentials of Software Engineering is a user-friendly, comprehensive introduction to the core fundamental topics and methodologies of software development. The authors, building off their 25 years of experience, present the complete life cycle of a software system, from inception to release and through support. The text is broken into six distinct sections, covering programming concepts, system analysis and design, principles of software engineering, development and support processes, methodologies, and product management. Presenting topics emphasized by the IEEE Computer Society sponsored Software Engineering Body of Knowledge (SWEBOK) and by the Software Engineering 2004 Curriculum Guidelines for Undergraduate Degree Programs in Software Engineering, Essentials of Software Engineering is the ideal text for students entering the world of software development. |
essentials of software engineering: Software Engineering for Absolute Beginners Nico Loubser, 2021-01-31 Start programming from scratch, no experience required. This beginners’ guide to software engineering starts with a discussion of the different editors used to create software and covers setting up a Docker environment. Next, you will learn about repositories and version control along with its uses. Now that you are ready to program, you’ll go through the basics of Python, the ideal language to learn as a novice software engineer. Many modern applications need to talk to a database of some kind, so you will explore how to create and connect to a database and how to design one for your app. Additionally you will discover how to use Python’s Flask microframework and how to efficiently test your code. Finally, the book explains best practices in coding, design, deployment, and security. Software Engineering for Absolute Beginners answers the question of what topics you should know when you start out to learn software engineering. This book covers a lot of topics, and aims to clarify the hidden, but very important, portions of the software development toolkit. After reading this book, you, a complete beginner, will be able to identify best practices and efficient approaches to software development. You will be able to go into a work environment and recognize the technology and approaches used, and set up a professional environment to create your own software applications. What You Will Learn Explore the concepts that you will encounter in the majority of companies doing software development Create readable code that is neat as well as well-designed Build code that is source controlled, containerized, and deployable Secure your codebase Optimize your workspace Who This Book Is For A reader with a keen interest in creating software. It is also helpful for students. |
essentials of software engineering: Software Engineering at Google Titus Winters, Tom Manshreck, Hyrum Wright, 2020-02-28 Today, software engineers need to know not only how to program effectively but also how to develop proper engineering practices to make their codebase sustainable and healthy. This book emphasizes this difference between programming and software engineering. How can software engineers manage a living codebase that evolves and responds to changing requirements and demands over the length of its life? Based on their experience at Google, software engineers Titus Winters and Hyrum Wright, along with technical writer Tom Manshreck, present a candid and insightful look at how some of the worldâ??s leading practitioners construct and maintain software. This book covers Googleâ??s unique engineering culture, processes, and tools and how these aspects contribute to the effectiveness of an engineering organization. Youâ??ll explore three fundamental principles that software organizations should keep in mind when designing, architecting, writing, and maintaining code: How time affects the sustainability of software and how to make your code resilient over time How scale affects the viability of software practices within an engineering organization What trade-offs a typical engineer needs to make when evaluating design and development decisions |
essentials of software engineering: Communications Engineering Richard Chia Tung Lee, Mao-Ching Chiu, Jung-Shan Lin, 2008-04-15 Communications technologies increasingly pervade our everyday lives, yet the underlying principles are a mystery to most. Even among engineers and technicians, understanding of this complex subject remains limited. However, there is undeniably a growing need for all technology disciplines to gain intimate awareness of how their fields are affected by a more densely networked world. The computer science field in particular is profoundly affected by the growing dominance of communications, and computer scientists must increasingly engage with electrical engineering concepts. Yet communications technology is often perceived as a challenging subject with a steep learning curve. To address this need, the authors have transformed classroom-tested materials into this accessible textbook to give readers an intimate understanding of fundamental communications concepts. Readers are introduced to the key essentials, and each selected topic is discussed in detail to promote mastery. Engineers and computer scientists will gain an understanding of concepts that can be readily applied to their respective fields, as well as provide the foundation for more advanced study of communications. Provides a thorough grounding in the basics by focusing on select key concepts Clarifies comprehension of the subject via detailed explanation and illustration Helps develop an intuitive sense of both digital and analog principles Introduces key broadcasting, wireless and wired systems Helps bridge the knowledge gap between software and electrical engineering Requires only basic calculus and trigonometry skills Classroom tested in undergraduate CS and EE programs Communications Engineering by Lee, Chiu, and Lin will give advanced undergraduates in computer science and beginning students of electrical engineering a rounded understanding of communications technologies. The book also serves as a key introduction to specialists in industry, or anyone who desires a working understanding of communications technologies. |
essentials of software engineering: Software Engineering in C Peter A. Darnell, Philip E. Margolis, 2012-12-06 The author starts with the premise that C is an excellent language for software engineering projects. The book con- centrates on programming style,particularly readability, maintainability, and portability. Documents the proposed ANSI Standard, which is expected to be ratified in 1987. This book is designed as a text for both beginner and inter- mediate-level programmers. |
essentials of software engineering: Software Engineering Doug Bell, 2000 Software Engineering: A Programming Approach provides a unique introduction to software engineering for all students of computer science and its related disciplines. It is also ideal for practitioners in the software industry who wish to keep track of new developments in the discipline. The third edition is an update of the original text written by Bell, Morrey and Pugh and further develops the programming approach taken by these authors. The new edition however, being updated by a single author, presents a more coherent and fully integrated text. It also includes recent developments in the field and new chapters include those on: formal development, software management, prototyping, process models and user interface design. The programming approach emphasized in this text builds on the readerAs understanding of small-scale programming and extends this knowledge into the realm of large-scale software engineering. This helps the student to understand the current challenges of software engineering as well as developing an understanding of the broad range of techniques and tools that are currently available in the industry. Particular features of the third edition are: - a pragmatic, non-mathematical approach - an overview of the software development process is included - self-test questions in each chapter ensure understanding of the topic - extensive exercises are provided at the end of each chapter - an accompanying website extends and updates material in the book - use of Java throughout as an illustrative programming language - consistent use of UML as a design notation Douglas Bell is a lecturer at Sheffield Hallam University, England. He hasauthored and co-authored a number of texts including, most recently, Java for Students. |
essentials of software engineering: Essentials of Computer Organization and Architecture Linda Null, Julia Lobur, 2014-02-12 Updated and revised, The Essentials of Computer Organization and Architecture, Third Edition is a comprehensive resource that addresses all of the necessary organization and architecture topics, yet is appropriate for the one-term course. |
essentials of software engineering: Essential Logic for Computer Science Rex Page, Ruben Gamboa, 2019-01-08 An introduction to applying predicate logic to testing and verification of software and digital circuits that focuses on applications rather than theory. Computer scientists use logic for testing and verification of software and digital circuits, but many computer science students study logic only in the context of traditional mathematics, encountering the subject in a few lectures and a handful of problem sets in a discrete math course. This book offers a more substantive and rigorous approach to logic that focuses on applications in computer science. Topics covered include predicate logic, equation-based software, automated testing and theorem proving, and large-scale computation. Formalism is emphasized, and the book employs three formal notations: traditional algebraic formulas of propositional and predicate logic; digital circuit diagrams; and the widely used partially automated theorem prover, ACL2, which provides an accessible introduction to mechanized formalism. For readers who want to see formalization in action, the text presents examples using Proof Pad, a lightweight ACL2 environment. Readers will not become ALC2 experts, but will learn how mechanized logic can benefit software and hardware engineers. In addition, 180 exercises, some of them extremely challenging, offer opportunities for problem solving. There are no prerequisites beyond high school algebra. Programming experience is not required to understand the book's equation-based approach. The book can be used in undergraduate courses in logic for computer science and introduction to computer science and in math courses for computer science students. |
essentials of software engineering: Modern Software Engineering David Farley, 2021-11-16 Improve Your Creativity, Effectiveness, and Ultimately, Your Code In Modern Software Engineering, continuous delivery pioneer David Farley helps software professionals think about their work more effectively, manage it more successfully, and genuinely improve the quality of their applications, their lives, and the lives of their colleagues. Writing for programmers, managers, and technical leads at all levels of experience, Farley illuminates durable principles at the heart of effective software development. He distills the discipline into two core exercises: learning and exploration and managing complexity. For each, he defines principles that can help you improve everything from your mindset to the quality of your code, and describes approaches proven to promote success. Farley's ideas and techniques cohere into a unified, scientific, and foundational approach to solving practical software development problems within realistic economic constraints. This general, durable, and pervasive approach to software engineering can help you solve problems you haven't encountered yet, using today's technologies and tomorrow's. It offers you deeper insight into what you do every day, helping you create better software, faster, with more pleasure and personal fulfillment. Clarify what you're trying to accomplish Choose your tools based on sensible criteria Organize work and systems to facilitate continuing incremental progress Evaluate your progress toward thriving systems, not just more legacy code Gain more value from experimentation and empiricism Stay in control as systems grow more complex Achieve rigor without too much rigidity Learn from history and experience Distinguish good new software development ideas from bad ones Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details. |
essentials of software engineering: MATLAB® Essentials William Bober, 2017-09-11 All disciplines of science and engineering use numerical methods for complex problem analysis, due to the highly mathematical nature of the field. Analytical methods alone are unable to solve many complex problems engineering students and professionals confront. Introduction to MATLAB® Programming for Engineers and Scientists examines the basic elements of code writing, and describes MATLAB® methods for solving common engineering problems and applications across the range of engineering disciplines. The text uses a class-tested learning approach and accessible two-color page design to guide students from basic programming to the skills needed for future coursework and engineering practice. |
essentials of software engineering: The Essentials of Modern Software Engineering Ivar Jacobson, Harold "Bud" Lawson, Pan-Wei Ng, Paul E. McMahon, Michael Goedicke, 2019-07-19 The first course in software engineering is the most critical. Education must start from an understanding of the heart of software development, from familiar ground that is common to all software development endeavors. This book is an in-depth introduction to software engineering that uses a systematic, universal kernel to teach the essential elements of all software engineering methods. This kernel, Essence, is a vocabulary for defining methods and practices. Essence was envisioned and originally created by Ivar Jacobson and his colleagues, developed by Software Engineering Method and Theory (SEMAT) and approved by The Object Management Group (OMG) as a standard in 2014. Essence is a practice-independent framework for thinking and reasoning about the practices we have and the practices we need. Essence establishes a shared and standard understanding of what is at the heart of software development. Essence is agnostic to any particular method, lifecycle independent, programming language independent, concise, scalable, extensible, and formally specified. Essence frees the practices from their method prisons. The first part of the book describes Essence, the essential elements to work with, the essential things to do and the essential competencies you need when developing software. The other three parts describe more and more advanced use cases of Essence. Using real but manageable examples, it covers the fundamentals of Essence and the innovative use of serious games to support software engineering. It also explains how current practices such as user stories, use cases, Scrum, and micro-services can be described using Essence, and illustrates how their activities can be represented using the Essence notions of cards and checklists. The fourth part of the book offers a vision how Essence can be scaled to support large, complex systems engineering. Essence is supported by an ecosystem developed and maintained by a community of experienced people worldwide. From this ecosystem, professors and students can select what they need and create their own way of working, thus learning how to create ONE way of working that matches the particular situation and needs. |
essentials of software engineering: Engineering Software Products Ian Sommerville, 2021 |
essentials of software engineering: Essentials of Cloud Computing K. Chandrasekaran, 2014-12-05 Cloud computing-accessing computing resources over the Internet-is rapidly changing the landscape of information technology. Its primary benefits compared to on-premise computing models are reduced costs and increased agility and scalability. Hence, cloud computing is receiving considerable interest among several stakeholders-businesses, the IT ind |
essentials of software engineering: C A Software Engineering Approach Peter A. Darnell, Philip E. Margolis, 2012-12-06 A highly readable text designed for beginning and intermediate C programmers. While focusing on the programming language, the book emphasises stylistic issues and software engineering principles so as to develop programs that are readable, maintainable, portable, and efficient. The software engineering techniques discussed throughout the text are illustrated in a C interpreter, whose source listing is provided on diskette, and highlighted bug alerts offer tips on the common errors made by novice programmers. Can be used as the primary course textbook or as the main reference by programmers intent on learning C. |
essentials of software engineering: Software Engineering Ian Sommerville, 2011-11-21 This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Intended for introductory and advanced courses in software engineering. The ninth edition of Software Engineering presents a broad perspective of software engineering, focusing on the processes and techniques fundamental to the creation of reliable, software systems. Increased coverage of agile methods and software reuse, along with coverage of 'traditional' plan-driven software engineering, gives readers the most up-to-date view of the field currently available. Practical case studies, a full set of easy-to-access supplements, and extensive web resources make teaching the course easier than ever. The book is now structured into four parts: 1: Introduction to Software Engineering 2: Dependability and Security 3: Advanced Software Engineering 4: Software Engineering Management |
essentials of software engineering: MATLAB¨/Simulink¨ Essentials: MATLAB¨/Simulink¨ for Engineering Problem Solving and Numerical Analysis Sulaymon L. Eshkabilov, 2016-09-30 MATLAB/Simulink Essentials is an interactive approach based guide for students to learn how to employ essential and hands-on tools and functions of the MATLAB and Simulink packages to solve engineering and scientific computer problems, which are explained and demonstrated explicitly via examples, exercises and case studies. The main principle of the book is based on learnng by doing and mastering by practicing. It contains hundreds of solved problems with simulation models via M-files/scripts and Simulink models related to engineering and scientific computing issues. The audience of the book is not only limited to undergraduate students majoring in enginering and scientific computing areas but also postgraduate and research students, and practicing engineers in industry and independent learners. There are many hints and pitfalls indicating efficient usage of MATLAB/Simulink tools and functions, efficient programming methods, and pinpointing most common errors occurred in programming and using MATLAB's built-in tools and functions and Simulink modeling. Every chapter ends with relevant drill exercises for self-testing purposes. -- Back cover. |
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